I love the "tactical phase". 1: Buy a bonus (optional) 2: Tap on enemy monster to direct the order of attacks (optional). 3: Your minions attack ignoring completely your previous tap orders. (no optional)
SUGGESTION: Should be great a "save stone distribuition" and "load stone distribuition" wich allow you save and load your anti-ground maze AND your anti-air maze, instantly, without effort.
Also, this game is great.
@dorestes: Training again
@Codemon94: You are playing Chapter III, your bonuses will be available on Chapter IV (another game).
Can I suggest an auto Go Down when a floor is cleared and you know where the stairs are?
Also, some more ideas:
1. Please, add any clue to indicate which man I have selected, i.e. would be wonderfull if the I, II, III, IV buttons will turn "on/off" when selected.
2. What about an option to show/hide soldier's name in a Tactical Battle? Usefull if I want to kill all my soldiers with "Loot Soldier".
3. On the Magical Artifact screen information, PLEASE add "Magical artifact" to the description, or show the charachter's name on different colour. I know an artifact is much more expensive that a common one, but you know, check the colour name is faster than check the price.
4. Also, why not to show the mana cost of using weapons on Tact Bats?
5. Also show the triggered effects, too! Is my Weak Soldier weaking their foes? Are my Leech Soldiers leeching live/mana?
6. Finally, what happens exactly when you die? Wich statics fall down?
Thnx for reading!
As a idea, what if the squad's names where customizables? I'm traying to do "Thematics soldiers" (i.e. "Critical Soldier", "Learning Soldier", "Ninja Soldier" and I think that turning "Chalkie" into "Critical Soldier" or something migth be very usefull, instead of enter Chalkie equipament and see if that man is my Critical Soldier or my Corrode Armor Soldier.
8- When customizing, should be a good idea an option to eliminate ONLY the last item added or a single one added (I. e. clicking into that item) doing the customization faster.
9- Unit Information Screen: Please, ADD RANGE! And, for all the items, what about a more detailed description? I. e., how works exactly Midas Touch? If "converts of an enemy armour into a gold", It's really lowering its armor defense? And, the gold gained, is a percentage of armor transmuted or is a percentage over money-looted enemy?
10- Finally, an idea for another future game like this: What if the unit (tower) gain level itself when shooting or killing? Adding a new tactic element.
Well, I hope you read and take note of my suggestions. HoH is great!
4- Please, lets the first stages shorter! What about 10-12 waves on first, 15-17 on second...
5- Move the "unable to targeted" to third or fourth round! It's a highly powerfull skill! Also, can be countered? I. e. an spell or trap to "materialize" units make them targetables, or an special unit called gosthbuster (Who you gonna call?)
6- Move priority shoothing to first, for the sake of God!
7- Please, add a bonus for lives remaining! What the hell, do a "perfect stage" is not so easy! Also, what about a little reward (in resources) for achievent earned?
This is a great game! Lots of fun customizing, discovering new units, spells, traps, and playing! Also, I like descriptions on unknown items. And the system for upgrading sounds good. and the tutorial works nicely!
Now, the suggestions.
1- Game freezes. Maybe you can toggle options like "High/medium/low quality", "No moviment sprite" and/or "No effects" (i.e. the skull when and enemy tickles, the explosion sprite, etc.)
2- Also, is imperative an AUTO-SAVE (or save option) between matches: If game freeze, and you go for 3/4 match, may you can reset the browser AND keep playing.
3- At every new round, a little screen with information about the new wave (as Protector saga!) And, if the game is paused, why I cannot place new items on map?