1946 - 4 stars: Let's number your planes 1 to 4 (top to bottom). TURN 1: Move 1/4 straight up/down with Speed. These two will bait 2 enemies each by staying ahead using Speed whenever they can. Move 2 straight down. 3 does 180% (only non-targeted plane). TURN 2: Move 1/4 to NW/SW edges of the map and when they reach their corners move them down/up. Move 2 to 8 o'clock with Shield. Leave 3 alone. TURN 3: 1/4 use Speed again. 2 moves to 7 o'clock. Leave 3 alone again. Ok, the hard part is over. TURN 4+: Eliminate the sole attacker of 3 with 2 then split them to help 1/4. Before 1/4 meet in the far West turn them East. Soon enough 2/3 will have their chance to clean up. If they are too slow then use 1 to help 4 or vice-versa. This worked for me 2/2 times (enemy always picks the same targets). Be patient and you'll get it.
I wish the author gave up when he figured out he couldn't optimize the game to work on a 2x2GHz machine. Or is 1-60 fps part of the challenge?
For those who like these kind of games i recommend Jumper series.
BUG: On the northern island, after you enter the teleport screen (bottom one on the island) in between the Forge of Themis and Gate of Cronus, you can't exit to the right. Exit is missing (Ver. 1.2).
@Fig_Hunter: just after the empty platform on the right has moved outta the screen - move right (don't jump, just move). After about 3/4 start moving left and let the momentum take you to the band-aid. If done correctly you should be able to touch the left vertical wall but this time, as you touch it - press jump immediately! That will stop you sliding down into certain death.
Go Back -> Commercial (lol); No mute for shit music; No FX sounds?; Visibility sucks; Crappy control sensitivity (what a surprise...).
- Why not to put instant 100m/s motion, without accl.? Wouldn't that be even better?
To put it short : .i../5