The forest running out doesn't do much to add a nature feel to the game, but it does a great deal to clamp the progress down as if it's just a cutoff point.
Best possible way to improve this game: let us schedule timed pauses based on various conditions, like the arrival of February or the value of the main product dropping below a threshold. But mainly it's just painful to step away from the keyboard, have something come up elsewhere, then come back to finding out it's too late to set up the race team.
I'm getting an error on start that the web player cannot allocate enough memory. Given that I've got 10+ GB of regular RAM free and ~1.5GB of video RAM free, I'm guessing there's a glitch somewhere.
I think this game might be hogging CPU. If you don't already have waits in between automatic ingame actions, could you add a few? Basically just tell the program to rest a moment in between actions.
I do have them but I can add a feature to turn down the "resolution" of the game over time. That is, update once per second instead of ten times, for instance.
Depth of strategy request: mark generations of men who have survived wars. These people can be 'officers,' making your army more effective if you have some. This rewards making medicine and keeping the war effort going.
QoL request: give us back the ability to quickly turn 100% to 0% and vice versa. When you changed the default click from 10% to 1% under worker management, it suddenly needed 10 clicks again to switch weapon-makers to soldiers and back. This is a repetitive chore and clicking the mouse like a machinegun gets strenuous fast.
Thanks for making the most unique idle game I've seen.
This developer neither debugs nor balances his games.... he just puts different graphics on the same buggy and lopsided engine then leaves it as-is; most of his games work like this. Nothing personal, just a warning to players that it has a lot of major issues that aren't fixed and probably won't be.
The secret to winning is to avoid air battles because they're the most broken. Also save at the beginning and end of each turn. Revert to save if you attack but the enemy vomits out destroyers as if they were infantry, or if you get an incoming air battle and the enemy swarms all over the place.
Will look into that, thanks.