The Green Text was a mysterious message that appeared above a players head in the closed and open beta. The messages can be displayed by pressing the first six function keys (the F keys).
F1 - Need Backup
F2 - Regroup
F3 - Barricade Down
F4 - Move Out
F5 - Deploy Here
F6 - Spawn Point
Other players will see what you said BUT you don't see what you pressed.
(Copied from the wiki, + so people see it)
For those of you complaining about upgrade times, all you have to do is leave the tab open while doing other things, the game registers all time unlike the Facebook version which only counts seconds in battle. For those of you trying to get back to low levels... die, then hit restart, you'll be on level one. As for you, Sean Cooper, I salute you for an excellent game that finally takes the boxhead upgrade system and moves it into RPG complexity.
After beating the game, a few tips: pay attention to image quality: a piece in the correct place will not look fuzzy or have details that appear cramped or stretched. Also: great game, I love the concept. To add a degree of difficulty you could add rotation, you wouldn't even need to add levels, you could just add a second playthrough with rotated segments.
I wish there was a more accessible "stay in place" option, rather than the "select all units, point where you want them". Also, Fast-forward would be good, and this just isn't the same game without the "purchase this unit" option.
Just pointing out it'd be good if any players completing the challenge receive badges for any previous achievements, try to make sure this goes through
askhere, the gameplay and badges are worth the instructions. Winterjade, you need to have a monster on the field and get attacked and have it kill him with its counterattack.