I find that often, if I die, the local ninja population will keep me in the air literally forever, so I have to refresh to try again. Maybe have it time out after a little while? Only a small gripe, great game otherwise.
Probably the single thing I would like to see the most would be an improved summon AI. it makes my soul die a little every time my void demon wastes a lightning bolt on something with two hit points left.
I feel like the infested carrier is a bit unbalanced, with a fortress that can hold off several battleships at once, one carrier can take out my whole base.
Liked the game, so not complaining, but It should really be described less as "a simple but challenging strategy game where you try to conquer the world." and more like "a risk game"
I find it a little suspicious when an adventurer takes my rare staff, and comes back the next day saying he "woke up and realized the monster was too tough" but keeps the staff.
I wish you would not die after finishing enemy quota. it is very frustrating to finally finish a hard level, only to get hit by a stray bullet and die.
I liked this game, but the whole gemcraft model is getting a bit old. liked the new world map gimmick, but more variety in the actual gameplay would be nice.