I don't think you guys get the point of the "s" score. Yes you improve if you completely destroy your enemy, But in Love-craft's stories the 'bad guys' do more damage and gain more power when they lose. Chulthu is lulled back into sleep, everyone dies. He will rise. The scoring system works for the story's sake. But i do agree that on a playbility stance there is much to improve with the scoring system.
I love the fact that you can still 'win' even if you commit suicide and lose. Absolutely fitting for one of Lovecraft's villains. Growing more powerful even past their demise.
Introducing a Card that allows you to move ships would be cool, Or a ship that does that. So that you sacrifice half its defense for the ability to move another ship.
Another thing he will have to make the levles you buy kong kreds and so kiwi would lose profits. and badges would be pointless with someone being able to buy the levels.
i agree that the it is missing some thing. Like maby you could receive missions from your old students or something like that that gives a story. Because these students are more like aprentices not like a public school, with this current game it feels more like students in heroes out no story.
Here is a oil of vitrol
c,10,10;t,7,13;b,4,10;t,7,7;m,10,13,0,2,cllorrwwwwww;m,1,10,90,2,culordwwwwwww;m,7,10,90,2,wwwcrrollwwww;m,10,7,180,2,wwwwwwcrolwww;m,13,4,180,2,wwwwwwwwwcuod;