I just lost count on how many times I melt it down, you could definitely add a variable to count it. If the cooling mechanics were a bit deeper it would be nice. Anyway damn fine game.
Two bugs and one feature request. For some reason the cargo level goes negative, must have something to do with hitting stations, I don't know. Also the object listing appears under (layer below) the energy/fuel gauges. And please add listing ordered by range. Pretty good game by the way
Doing the levels is way more lucrative than survival. Also I really wish we could choose not to grab any weapon drop -w/o having to run trough a spike field since they always drop at some jump place- since earlier high spread guns perform way better than most mid guns.
just posted an update build 7, cargo bug should be fixed as well as mining lasers