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Game comments and reviews
Oct. 12, 2018
The game is definitely fun, but the unnecessary scrollbars cause some hints to be hidden due to part of the game being cut off, and levels 31 and 34 are actually impossible to do on higher monitor refresh rates, as both obstacles move too quickly to get past.
Aug. 11, 2018
Yeah, the biggest issue this game has is just difficulty in remembering which direction rotation occurs in. Good game, if lacking in trap-ensnaring puzzles, but having to redo multiple levels countless times at the last second just because I forget which direction Q/E rotates me in is terrible. I'll check back in later and up my rating if an on-screen reminder (as others have advocated) ever gets implemented.
Apr. 01, 2016
God damn it Candy, we said bacon. BACON, not NYAN. Overly cruel to us. </3
Mar. 11, 2016
I don't mind average games, and this is as enjoyable as any other defence shooter. However, there are just far too many problems with it - mouse movement+hover pick-up; no shortcuts for Pause, Mute, ect. (in a mouse movement game); constantly flashing coins; wonky, unfunny script; side perspective (normally enjoyable) causing difficulty in dodging - for me to feel better rating it any higher than a 3. I actually rated it a 2 because these aren't bugs, but "features" (apparently "simple and intuitive" ones, at that). When countless comments complain, your single response shouldn't be "try the mobile version instead".
Jan. 26, 2016
So, having beaten the game, my current thoughts are that the game is great, if strange with the lack of any kind of sound. The current level three, "Waves", felt unnecessarily hard for that early in the game, but later on I discovered this was merely due to how I was playing - once you get the knack of the game, it gets easier to play (although later levels still provide challenge). Overall, fun!
Developer Reply
I've moved Waves to level 6. Hopefully that makes the level transition smoother. Thanks for playing the game!
Jan. 22, 2016
I loved it; it actually reminds me of another game that focused on alternate worlds within someone's apartment building (involving zombie/supernatural creatures, not that I can recall the name). One question, though - he has at least one extra mirror in the house that I saw; why couldn't he put that mirror into the laundry room or study? Or go out and buy a mirror in the real world and put one in those rooms?
Jan. 18, 2016
So overall, I like it. Oh, a side note - an Exit button is good if you're making a desktop application/game, but for a flash game site it's unnecessary and unusable. I'd recommend getting rid of it (perhaps replace it with a "Stats" page, showing total sheep collected, total bombs dropped, deaths, plays, ect.?).
I had difficulty playing due to lag, but that may be because of UnityWebGL layer or whatever the hell it's called, while I'm on Opera. But regardless. It does seem like it'd be fun. Aside from Cargo's point and store system, I'd recommend implementing levels, with new sheep types (double points, a poison one that lowers health slowly), new tractors maybe, missions goals (get a certain amount of sheep, blow up a certain amount of tractors, something), ect. - you get points based on performance, and the store could have things like bombs, or new UFO styles. Ya know, fun stuff.
Dec. 09, 2015
Curses, Fizzd, you have foiled my OCD plan by placing a single blank tile in the menu area; how could you have known I intended to make the ultimate dance floor?
Oct. 18, 2015
The game is just as fantastic to play as it was when it was first released. However, it's been six and a half years and we've yet to see a sequel come from it, despite being promised one. When're we going to see a continuation? I don't want to rush something as great as this, but could it be that Part 2 has been put into development hell? :c
Aug. 05, 2015
Part III: You have three accounts, two of which are blatant alternates (ArsalanKhan765, Arsalan1864191, and ArsalanA; and while having alternate accounts is acceptable on Kong, using one to write positive comments and rate the game up (whether you just said you did or actually did doesn't fully matter) is downright scamming the system, and probably can be reported. So don't do it. Oh, also, out of curiosity - why did you decide to make this game in Unity? It's not a game thar would require it to operate (I get that one can use Unity in non 3D games, I'm merely wondering why you didn't use Java or Flash).
Part II: The ball has a habit of getting caught in the jellyfish/bouncer, and when it does it gets stuck there unless it randomly jumps out (at which point it can fly off the screen, causing a game over). If you manage to not have it fly off, it jumps back into play and then goes incredibly slow. The ball can get stuck perpetually going back and forth on the top row, due to the uneven spacing. Also, uneven spacing (fix pl0x). I personally had an issue where I almost had to restart, due to the fact that I got the ball into a corner and when I tried to bounce it into the wall to stop it going up and down, it didn't work (in most Breakout games hitting it with the left corner will make it angle left, and same for the right); I was only able to unstick it by getting it glitched in the jellyfish, as above.
the paddle is fixed thanks for your feedback sorry for all inconvieniences and ill be reskinning the game with better gameplay , graphic , lives levels power-ups(if possible) etc and ill also launch it on android but sorry i only know to make games in unity and im very very new to game development Ill make all the changes with in a month and release by september 2015
PART I: So, I've got a bit to say about the game. Firstly, I like Breakout-esque games. I really do. And this could have potential. But...let me list the bad things. You put a "Quit" option on the main menu. While this would work if it was a standalone PC game or a mobile app, what are we meant to "quit" to on Kongregate? There's no way to pause the game while in-game, in case something happens in real life, like a bathroom break, or food, or what-have-you, or you want to end the game without waiting to die. If you beat the game, there's no victory screen, or even just a generic "Game Over" screen or black screen. It just keeps playing. More levels, certainly, but actually MAKE levels, and an ending. The ball goes incredibly fast at the beginning - it should ramp up the speed as it stays in play. I'd recommend a life system, to counter that. There's no sound. Which isn't NECESSARILY a problem, it's just..unnerving, playing a game without getting any audio feedback.
Jul. 30, 2015
@Ronin_Rokuro - there is a retry button. It's on the right side, along with all the other options while in-level?
Aug. 17, 2014
It would be really neat if we could get some sort of bestiary or codex on all of the characters, creatures, and bosses we encounter. Whether serious or silly, it would help pass the time while grinding.
May. 22, 2013
To all the people getting annoyed by exploding when you touch water - I get ya, and feel your pain, but you're playing a ROBOT. I think that is enough explanation. But on to the game itself: I really enjoy it, but the money bubble things are really frustrating, especially falling into water. How about you make it to where money just automatically collects? Let it bounce into the air and disappear after a second - we've already beaten the baddie, and we want our reward! Like Blue_Hedgehog mentioned, you should fix the random ledges and platforms that we can't jump through (when they're identical to other platforms we CAN jump through) or shoot through, even when enemies can shoot through them. And perhaps you could put that S key to good work, and let us drop down a level (assuming there's one below it, of course)? That'd be awesome.
Apr. 15, 2013
Was hoping he would call himself Norman at the end. Sorely disappointed. Or would that be a different personality? (D.P.D.?)
So he has a bug to talk to now, he'll never get bored ;)
Mar. 08, 2013
Luduh Dare?
I've never hated mushrooms so much.
Mar. 06, 2013
@alexnobody there's a pause menu. At the top right corner.
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