A reset would be good, but would it be possible to keep a total angel score (pre-reset angels + post reset angels) to take out the sting of losing all our angels in our settings? Also could you please do something with the angel counter, it is really hard to workout how many angels you have, even roughly, when all you have is one long unbroken line of numbers which tend to alter rapidly.
I hate to say it ,Hyptosis, but 'Where the Rose is Blooming' is far better than this game and that is this game's alpha. *wanders off back to the old game to see if his stash of dumpster porn is still there and need of whacking off too!*
Looks very nice, got to love the smoker from L4D on the floor, and I look forward to seeing a completed version. That said you need to fix the opening a door noise (it repeats every time you walk through the now open door), the hideously sensitive mouse control which quite frankly saw me lurching around like a drunken prom date every few seconds and also maybe shut the door to the outside as falling into the void is a bit annoying. Hope this helps.
Day 300. I have a hundred days worth of food, but my ammo situation is a bit bleak and I have an outstanding IOU of about 6 medkits to the super zombie who keeps making me lose one when I have none. Still not to worry, I can one shot or 2 hit all zombies and my armour keeps me safe till I meet that sexy little doctor for a good fixing up... which is handy as I have not gone back home to beat off to my stash of dumpster porn for 2 months now. A very nice little game with a lot of potential if you decide to balance it up and shove in a story and endgame. I hopefully look forward to seeing a completed version of this game or another new one from you in the not too distant future. Keep up the amazing work :)
A great game, but could use a couple of tweaks. A unit counter would be awesome as it can be really confusing trying to work out how many of blah unit you have when trying to balance your forces. Also I noticed every now and then a unit would get stuck trying to get to an enemy and this would cause both sides' units to just stand there doing nothing for about 20 to 30 seconds. Last thing is the the speech bubble you get from your opponent. Half the time it stops you using your spells as you need to click through his/her speech and the starting/ending speech sometimes has a bad tendency of going so fast you cannot read it. Looking forward to seeing the third installment of the series. Keep up the good work.
It helps very much :D, Thank you I will improve :)