Badges! NAO!
Achievement-badge for ship with 500 defense: "That's no moon!"
Achievement-badge for launching 1000 total ships: "Engage!"
Achievement-badge for ship with 125 defense: "Sometimes, you have to roll a hard six."
Achievement-badge for killing 8 mythical space creatures "I say we take off and nuke the entire site from orbit."
Achievement-badge for generating 10k total energy: "He who controls the Spice, controls the universe!"
(Quotes from Star Wars, Star Trek, Battlestar Galactica, Aliens and Dune)
So, I'm in space, right. I've broken the atmosphere and most of the earths gravitational pull. So why do I fall back to earth when I run out of fuel? Why does my momentum not just let me sail further into space?
I don't know man, but these things keep me awake at night.
A game that let's you pay for mistakes made? FANTASTIC! Most games have two ways to victory: 1) Grind until a monkey can beat it or 2) be good and beat it. Hat's off you you, Nerdook, who had the nerdiness to make the latter one.
I often call my characters "Argh!". It makes for a lot of fun conversations in many games. In this one, the final screen hits the nail:
"Ugh, Argh!", you hear rogan shout.
I've picked up an item called "undefined" with weight "undefined". It shows up on all my filters. It also makes my inventory weight limit say "NaN/140 lbs". Unlimited storage? ;D
I'm sorry. At times this game lags so horribly that I can't do a thing. And this computer runs AoC smoothly at maximum setting. I love the Bubble Tank series, but this just ruins the game play.
You can add an X to boxes you know don't contain any colour, but you should also add a way for us to "lock" a colour in a box where you are sure it belongs.
I've played quite a few TCGs/CCGs online, and so far I must say this is interesting. At first glance the setting reminds me of Starchamber. The mechanics have traces of Chron X (the worlds first online TCG) and of course Elements. There is no discard function, which is fine. Not all games need to follow in the path of others. A well tunes deck should not need discarding either, not often at least. But as for the structures, one should maybe be allowed to place it over an existing one; replacing it (maybe for a cost. Be careful with not having too much card pulling technology. It has been the death of many games. Same with discard cards. They are a powerful option. Especially when there are no risk (the game won't let me play it if the opponent has no cards!). If he has none, the card should still be played, the cost payed and the failure of keeping track of my opponents deck my fault. And get all content to Kong, will you? Nothing to loose. Hope you have the Kong API :)
This is a gem of a game! This is, in my opinion, how a short and entertaining, but still challenging, flash game should be. It's an instant 5/5, fave and donation.
Well, I encountered no bugs, no glitches, and found it quite entertaining, but way way too easy. On the other hand, had it been more difficult, I'd probably would have hated it. In sum, I think it's a rash game, meant to be easy just for PR purposes.
When I see a hard badge on a point and click adventure game, I expect it to be hard. Not something that can be solved in less than 20 minutes. Nice concept though, but since it's short and way too easy, plus that the annoying music won't mute even when I hit the mute button, I can't give it more than 3/5.