The second part was better but this one is playable, too. :) Completing repetitive missions without a main goal is not that funny (well, there IS main goal here, but collecting thousand of gifts is not the same as flying through space to Mars..) Anyway, we have a good stuff here, thanks for the game, devs!. 4/5. And happy New Year!
P.S. Those red circles with digits on the tabs need "mouseEnabled = false".
This is incredible! Never thought I would like to play strategies, especially on such difficulty level. But this game makes me return to it over and over again. Devs, thanks! You are awesome :) Great AI, great sound, great artwork and level design. One of the best things here.
I wonder why don't you guys (not only you exactly but all the developers) use the approach that's seen in "Into Space 2" game? Move the camera backwards as the ship gains speed so that player becomes able to look at more space around main character. Yes, it WILL take processor time to scale bitmaps (so the best way here is using simple vector graphics, not bitmaps) but I guess it's the only way to do this kind of games more playable. Honestly, radar doesn't solve this problem.