Norondor's Comments

Game comments and reviews

bit Dungeon

Feb. 07, 2015

-1

doesn't have gameplay or really anything resembling it. you can't just make a game by having pixel graphics

Sky Quest

Oct. 18, 2014

1

You took a genre that's enjoyable for the pleasure of attaining expertise and added... random loot and grinding. "you got medical waste in my peanut butter!"

Mr. Splibox

Oct. 05, 2014

-7

this isn't a game

Command & Control

Jul. 26, 2014

-10

if i could give lower than 1 star for the premise i totally would

Renegades

Jul. 19, 2014

-1

there's never any clear reason why you can or can't attack

Loot Hero

Jan. 10, 2014

-2

not even good by the standards of lazy iphone games

Crystal Story II

Nov. 22, 2013

2

i actually didn't even hate the fishing minigame, so this game is pretty clever!

Dungelot

Dec. 15, 2012

1

having gold carry over barely matters since only blood drain is really worth spending cash upgrading -- for a game with such simple, chunky mechanical rules, the spells are like WoW talents in terms of power. 6% chance to avoid 25% of damage isn't actually very good when enemies take a long time to hit for 4+ damage! Of course you're aware that the game needs balancing -- just my thoughts. Make the abilities more powerful!

Effing Worms 2

Jul. 27, 2012

0

it's like DEATH WORM but not as fun+easier

Reactance 2

Jul. 17, 2012

-13

it's both boring and unpleasant to play, plus the graphics are bad

Arzea

Feb. 10, 2012

-5

why can you level up if it doesn't do literally anything? is this a pavlovian response thing to earn a greater-than-one-star rating?

Frantic Frigates

Jan. 29, 2012

0

it's a lot like real life because you have to get flags before you can get the diamonds

Bullet Audyssey

Nov. 30, 2011

-1

this is actually a great idea.

Arkandian Revenant

Sep. 03, 2011

0

there's really nothing wrong with not making everything take hours and hours, even if you're making an RPG.

Sugar, sugar

Mar. 12, 2011

-15

there is no way to make this concept interesting.

Imperfect Balance 2

Jan. 14, 2011

3

oh, good. another physics game.

Fade

Jan. 14, 2011

-12

it's like canabalt, but with a point, and shitty.

Ge.ne.sis

Jan. 14, 2011

1

I feel like the visual style of your interface design is very strong -- the filigree and colors and such are very nice. The character designs are comparatively too busy, i think. One can tell you really like the SRPG genre -- i felt like the battle scenes were a bit reminiscent of Fire Emblem, in a good way. I look forward to your next release.

Boundaries Of Truth

Jan. 14, 2011

-10

oh, you... recreated Knyttstories in flash. for some reason. that's cool i guess.

I Am An Insane Rogue AI

Jan. 07, 2011

-2

There's an achievement for finishing the tutorial, but your tutorial is bugged and usually not completable. You were really onto something with that little downwards-scrolling jumping game with the classes, but since then, you haven't made any very good games.