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Aug. 28, 2008
(Read the post right below this first) Now granted, how are you supposed to yomi their mind and figure that out, but I'm just saying that you can't say that its unavoidable hax. That's applicable to the games that you lost as well. Sure, you lost because you missed your last attack or something, but what happened in that game that resulted to it boiling down to you hitting that last attack anyways? If you gained an advantage early on, maybe you wouldn't have been in that situation to begin with.
Mobile, that's not true at all. A main reason why your w/l ratio is so high is that you aren't facing the top Kongai players (which you would do near the top of the ranked ladder). I mean, I was 30-3 playing only ranked, then as i got higher and higher, i started to lose more and more because I started playing said players. I'm not saying you sux or anything, but I'm sure that you'd have much more of a challenge playing ranked. And before you say "this can't be prevented", that's rarely the case. Take your "stuck at close with cc at close example" (oh btw, when I said your pb reason wasn't valid, I meant that since it's getting changed, you can't list it as a reason why you are going to quit). The only time that would happen is if both you and your opponent switch at the same time to new characters, which is preventable if you intercepted instead of switched.
Typo >.> Your pb complaint is NOT valid. Also consider playing ranked, since with your record you're probably nubstomping people in quickmatch.
@Mobile Alabama: Pilbunker is getting a nerf, so that complaint is valid. Aside from that, you seem to mistake "good" for "playing for a long time". They aren't necessarily the same thing. Just because you've grinded pre-arena sets doesn't mean that you're good, you've just grinded for a long time. If there wasn't luck in Kongai, it would boil down to calculations and finding that magic damage combination that kills everyone. It's much better with luck, since it allows you hope even if you are about to die, which I think adds more incentive to staying in the game. Everyone loses because of bad luck, deal with it.
Jul. 31, 2008
@TRrautsEpoc Of course. I mean moving andromeda to far vs onimaru or someone is obviously a terrible idea.
Jul. 30, 2008
Path to Shoreview probably is the most straightforward level in the game.
Jul. 25, 2008
Oh Novakaine, I finally figured out how to beat that 5 wave level. Basically you need the high tier mage talents, then you make 2 cold mages up to deal up to wave 4, then you make 2 fire mages to finish off the boss. Full details can be found at http://cocak.blogspot.com/2008/07/protector-reclaiming-throne.html
Jun. 24, 2008
ninjaport is imba vs HIGASHI? it's called open palm/chi blast.
Jun. 07, 2008
While I like Kadin's idea, if the loser doesn't care if he can't earn cards, it might sitll be a problem.
Jun. 06, 2008
Since practice mode is already programmed, just leave it as is. It's not harming anyone, I don't think kong is wasting any more resources on it, and its a good way for us to test some stuff.
Jun. 03, 2008
Girdle doesn't stop open palm paralysis.
May. 24, 2008
Same damage Chi Blast? Higashi's does 20 more damage than Yoshiro's.
May. 19, 2008
This card game is actually geared towards the casual gamers :/ It's really simple compared to other card games.
May. 18, 2008
Rumiko isn't overpowered... She beats some ranged characters because every character counters other characters. If you're that concerned about her, use breastplate on andromeda. Have you seen Rumiko vs Helene? It's not a pretty sight.
May. 17, 2008
I think playing against a higher level character would probably make you better than if you played a lower level character: you can see what they're doing right, and what you're doing wrong.
May. 04, 2008
Yeah, they're doing that right now with the R1 cards.
Apr. 30, 2008
I'd prefer them working on other things, rather than the single player AI. Multiplayer is the heart of this game.
Apr. 28, 2008
Ashi gets owned far range :P Higashi on the other hand...
Apr. 27, 2008
play multiplayer :P
Apr. 24, 2008
Moose, blood burn is a lot better than that. If we're talking about rush of bats or void stream, blood burn is an extra 6/10 damage per turn. If the other person(onimaru, etc) has an attack that does 5x7, its a potential 10-14 damage prevented as well.
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