Bug/exploit found: Right click bringing up the little menu, and move the mouse to opposite side of game area, and left click to drop the menu. If done correctly, you can constantly launch your avatar up and down or at great speed across the map. Thumbs up for "easy" 400k badge achieve for everyone.
Has potential. Hit boxes suck, pacing is terrible (uber easy, to mandatory precision in less than a few levels apart?), and just tired cliches of gaming. Congrats on getting to beta level development at least.
How about another money/ore sink in the line of crafting upgrades? So after the inevitable max upgrade, we can work on scavenger hunts to get various ores to add cosmetic effects or open up extra functions or items in town. + if you agree.
When stuck on a level, we should be able to just play through after the first time of watching the "cinematic." Minefield 2, getting real sick of watching guard come out ever time. >_>
Anyone know of a method to get the Girl in Red to quit attacking on site? Having done the Imp quests a few times, she no longer offers me chance quests.
Fix the lag.
Enlarge the grid, if nothing else through upgrade system.
Quit/Restart battle button would be stellar.
More item upgrade options would be fun. I'm already beginning to hoard $
Followers in a sequel that could perform different buffs/attacks sharing the same grid. Would be a fun way to clear away useless tiles or make them more manageable.
These tweaks/implements I feel would make the game top notch.
Fun game and all but what's up with the artifically prolonged fights? By that I mean add spawn after add spawn after add spawn. Haven't lost a boss fight yet (just downed mammoth) but I don't think I have the patience for another 20+minute boss fight.
Fun game. Upgrading seems fairly fast and inexpensive, so upping the costs might do you good for keeping player interest. Also, fall damage is ridiculous and needs to be toned down a bit. I fall the equivalent of one floor and die, but can get shot several times and keep on going? Come on...