There seems to be "new feature" where some percentage of my attacks "miss". I don't know what it is about and how it is determined. Nor do I know if there is any way to influence it or is it just a system to make a certain amount of attacks to miss for whatever reason?
@PanterD2S You need Limbo DM upgrade for slow-Mo to become good and more powerful. There is also "Prisa" DM upgrade which reduces the speed penalty. Together they should give you significant boost. Additionally your Slow-M0 max level goes up each vortex so it wll become worth it on it's own eventually. When to use slow-M0 depends somewhat which particles are the most productive for you as they all behave a little differently.
Seems like a nice time waster game. So far so good. I would like to suggest adding a method to see the PvP items outside of battle. Because firstly I'd like to know how many I got each team (like bomb and slaugherhouse and the rest of them too) and 2nd would be nice to also be able to view their describtion at anytime. Just a simple quality of life improvement. Thank you for providing the game on kongregate.
JJNinja I think you forgot a zero there (20k is alot closer) and when we are talking about extremely low chances then the actual worth is a lot more than average. Because it is very high chance that you would end up spending multiple times more in normal rolls. I have done nearly 200 rolls during all the 3x chance to get set relic events. Converting that to normal rate I had tried close to 60 000 stardust worth of rolls. 0 set relics. That is right zero. So comparing that to getting guaranteed roll there is huge difference.
People the last patch actually made game faster. Maybe you are so early in the game that you don't notice it yet. Beta is making now crazy amount of cycles. I am making more than 2x cycles (total gain) than before because of the update. And once you get zeta and eta particle cycles is what makes you super powerful. Now it will be a lot faster to get zeta and eta particles to top.
I find it ironic that the best way to play the game is to hard reset after you hae collected maxed relics. No direct way to do that but that is what some ppl have been doing. Gotta do a few tricks but it is possible. So the leaderboards don't even matter for this game. I mean to be able to ge best scores in this game first you need to play untill you have maxed relics which can take months or thousands of money. Then use the trick to hard reset (no worries you still keep all paid premium bonuses and relics) and start from begining. Only then can you get to top of the leaderboards. So lame...
@Sundex hard reset is easy. Open game in another browser (that you didn't play before in) then select local mode. You should now have fresh new game. Then export it to cloud and boom all your hard earned progress is gone. SIDENOTE I do not know what happens if you have relics... So be careful with that.
@medusa_return you have to select Cloud Mode when you launch the game.If yur local save is ahead then you can always go to local mode and options use "Export to Cloud" then it should give message like "export to cloud successful". After that you just refresh the page and double check if both saves are current then select Cloud Mode. Tadah! you now have relic system enabled.
@Nilloe cloud autosave only works when using the cloud mode. In local mode you need to save to cloud manually. It says all this info in the window when you open the game.
@MightyH you have to hit different ghosts. If you click same one then counter resets. @Athealism bob v2. is unique permanent bonus so you can only have 1. The more people have it the more the bonus is updated though. :)
Tips to people about the new Cloud save pop up -> The reason it reads "recommended" over cloud is because you will need to use that when the next update and relics are released to be able to gain them (it is server side feature). So always compare the stats shown when selecting a save. IF local save you can upload it to cloud so can then continue with cloud save. Suggestion for developer could be to alert which save is more fresh as improvement but I think it is pretty good already.
@814ck83rry My last comment broke. Here is the rest of it. *Some tips: 1. The game reminds you in shopt page to backup save (and ppl in chat do that too). 2. If you buy BoB V2 it is saved to your kongregate account so at least you get to keep that. 3. If you forgot to make backup there are often kind enough ppl to let you borrow a save that is close to what you had. _Other notest_ The dev keeps the game very dare to his vision. He does listen to feedback even if he is ultimately the one t decide what to implement. Last time we were talking about saving issues he asked us if anyone had some knowledge how to setup cloud saving and so on. His coal is also to improve coding with this project and he is looking for ways to improve. I don't agree with everything with him either but you sound to just be angry instead of trying to discuss for possible options for solutions.
@814ck83rry Firstly I can understand it sucks losing save for a game you have been playing for a long time. I have had that in other games. Still I don't understand your full on negativity. [*>Some tips
@Shedra and @NotMetaltomato There is some bug that causes some equipment you find and shard drops to be duplicates ( you get the real one and also phantom item). Trying to use the phantom item will cause an error. Same for heroes they may display more shards than you actually have. Currently this should only effect the story mode. These bugs should be fixed in the next client side and bug fix patch. (It should be soon but I don't have exact date and time) *For now if you just refresh the game it will clear the fake items and fake shards and you should see your real stuff then* :)
@Adun725 overal good tips. Just one small correction. While equipping red orbs is the idea approach it doesn't matter which orbs you absorb. 1 red orb = 3 blue and 1 green orb = 2 blue on how the effect works. So cost vs. effect is the same on all the orbs. Only difference is when you compare ultra orb with normal orbs where it is directly about how many ultra you have total or how many normal you have on the upgrade you want to improve.
Nice little idle game this is btw.
It seems the last patch somehwo broke my save. Lost all extractors except number 6, it is lvl 169 and number 1 become lvl 1 again. All other extractors turned into unbought ones. And the quests didn't progress while I was offline to add to the injury.
I am rather angy reading these biased comments that shout about Pay2win, pay with your soul and first born child too kind of bullshit stories. This is not how this game is. This game is actually GOOD. The game has unique balance and it is still being worked on and fine tuned to be better. The developers do care and want to make the game enjoayable for free players too. Yes there are pay options and they do give some advantages but the edge paying gives is alot less than some people seem to think. Develepors have already given us some very welcome updates like DOUBLING the energy and honor pools, adjusting the difficulty on some bosses and some other balance tweaks. All this thanks to community feedback. LAST NOTE! If you have some critic to say then at least give the developers some feedback on what you think should be improved and how to make the game better. Change is possible but obviosly not everyone can be pleased.
After having played this for a few hours the game seems promissing and is fun enough to keep playing. I'm not a fan of the energy system (recently some games have started to come up with creative ways to use something different). Would be at least nice to have bigger energy, honor, arena ticket max capacity so I can decide more freely when I want to play.
The paid content doesn't seem too powerful from what I have noticed. Only speed ups and ways to get some things faster. There seems to be multiple ways to earn the Rubies from just gameplay as well. But I'll keep close eye on how the balance develops. Also unlike some comment claimed the cost to get vip 10 is actually 15000 kongregate kredits which is like 1500$
PS. Our guild got the Spirit Well to 0/250. And now I can't complete the daily quest to hit spirit well. So would be cool if the quest also counted hitting guild raids or some way to hit empty spirit well (or add some eternal well :D)
Really promissing game. Great that you are continuing developing this game. Here is some early feedback: Took me awhile to realize how the healing items work. But I do like how easy it is once you get how it works. (How it works is there are the hero portraits on bottom of the screen (right where the inventory pop up, they form lines above them across the whole game window. You then drop the healing item anywhere in that line and then that hero gets healed.) Feedback number 2: Could we get auto sell low level items option like in Idle Sword 1? It helped so much when farming previous dungeons and you didn't want to get flooded with useless junk in inventory. Also some kind of warehouse feature could be cool where you could store some items later. (I mean at some point you may have "too many" soulbound items to carry them all in invetory when you ascend). Looking forward to what updates you have in mind. Keep up the good work!
Thanks! I thought auto sell was a bit confusing so I just took it off BUT if your inventory is full, the lowest item gets sold automatically when you pick a new one; that ensures you'll keep your best items while afk raiding. A vault / bank is something I might add in the future! Let's see :)
Thank you for the feedback. We will add it to our list of stuff to look into. Enjoy the game!