The design is very solid and surprisingly fresh; has a very streamlined quest system and UI, and an active combat system which keeps you engaged; all of this while still retaining an old-school JRPG feel.
Although it's quite glitchy, it did NOT take away from my being able to enjoy it at all, and I'd like to see if it does indeed get remade, it also seems ideal for handheld consoles/smartphones. 5/5
I think you've got a neat idea going on here, but maybe it would be better if the connection rules were clearly explained, maybe with transluscent paths being drawn between tiles during the first few moves. Also, there's a bug that causes connections to not register ocassionally, but if you pick the tiles in reverse order then they do, this may cause confusion, since at first, it made me think there was a minimum distance rule I did not know about, since this would happen most often when tiles were quite separated. Anyway, cool little game; 3/5.
Thank you very much indeed! ^^