Game "breaks" at first lvl6 building, and when people multi goes up by x100 per lvl. You just end up getting too much money and can just keep buying people every second for more money.
Also, the message about the warlord attacking wouldn't go away after clicking OK, making me unable to check stats or any of the other tabs, because that message is blocking the other windows.
Stopped getting treasures after building first shrine after first prestige, cant build any other shrines now cuz i assume every shrine needs 50 treasure? not sure if intended or bug
Sure. Each shrine is GoldCost + 5 holy men + 50 treasures. If you prestige with a shrine, you get opened all workers and structures, and events are done. So only leave gameplay to get the final stage of The Choir.
the "game" beat itself after ~6min.. you don't even have to buy anything apart from the tutorial things that you HAVE to buy.. i honestly wouldn't even call this a game.
Quick heads up for the people that are saying that the save doesn't work: Unlike other games, where you load in your save automatically, you'll actually have to hit the load button when you launch the game again.
This will be in the patch I release tonight; your game will automatically load if it detects a save game. I just wanted to be extra careful with overwriting the wrong save but I may have gone a bit overboard! NOTE: Fixed in 1.01, if a save file is detected it will load it automatically.
Another thing that I forgot to add: either make the monster skills/upgrades autobuy or add a cost to it. Atm it's just annoying to have to click the skill every time after so many reincarnations when it's free anyways.
I think you're right; the original idea was that they were a "reward" for hitting certain levels, but after Reincarnating a few times it becomes annoying. Appreciate your feedback!
Fun little game (atm it can be "finished" in a few hours) but a lot that can be improved on: Needs more monsters to fight for you, more upgrades per monster, some RP levels are bugged where it doesn't increase in XP needed, and the scaling for the damage RP skills is nice early game, but pretty much non-existent endgame (could also be that lvl80+ mobs scale too much). When you have all upgrades apart from the 1500 lvls for monster damage, the game becomes a bit tedious and feels kinda pointless to play after that. For now it's a 3/5 game for me, kept me busy for a little bit. I hope you'll add more stuff to it to make it worth playing for longer than a few hours.
Thank you for the feedback! I agree, right now it can be finished in a day or two, but I am actively working to add more minions, enemies, and a cleaner Reincarnation system. Thanks again!!
took me 10 minutes to complete the game. this is yet another perfect example of the dev not playtesting his own game. theres no need to "prestige" because it's fast enough without.
As stated, the game is in alpha and there are many glaring balancing issues as well as missing features.
I am glad you took some time out of your day to try my game though!
Day 504: Can't keep up the pipes production, city has gone out of control creating too many houses. 1T pipes with a 1ms auto-clicker is not fast enough to keep up.
Yeah. That bug appeared in last update (my fail) I have to do a quick fix. Thx by the warning