Another "puzzle" game that involves far more tedium in timing and being pixel perfect rather. I enjoyed the unique mechanics, but frustration and boredom forced me away before I could complete the game.
The hamster-sized hippos are WAY too over powered. My fingers don't move fast enough to alternate when there's 50 of them on me and a hippo-sized hamster pretty much eating me alive...
Can we have a new badge type added to Kongregate? I believe the Hard badge in this game for 1650% in 1-Slice mode would be more accurately labeled as a "Tedious" type badge +_+
My reaction to this game-
Forest: huh. this place is weird but i kinda like it
Inn: exactly what kind of inn is this and why is a creepy old jester-man hitting on a little girl?!
Factory: hmm, this place is kind of norm--dear lord what is that! I need an adult!
Sea: !!!!... can I go back to the factory?
Great work btw. The perspective element gave a tired genre that little extra something
does anyone else hear Monster Hunter music in the first 5 seconds of the map screen theme? + if you hear it too! also, anyone recognize which game it sounds like?
Some bits get irritating where theres one little detail you over look and it kind of requires you to check the guide. But otherwise, I liked the game, the amusing characters (Hercusneeze and the Boatman were my favorites), and the ending theme was pretty awesome. Good work! keep it up
Waiter: "Would you like sugar with your coffee, sir?"
Customer: "Why yes I would. Except, I want exactly 100 grains of sugar in both cups, but I only want blue sugar in this cup, and orange sugar in this cup."
Waiter: "What?"
Customer: "Oh, and you have to draw lines to route the sugar into the cups as I pour it from several feet above the cups. And If you mess up, you'll have to start over."
Waiter: "..." *flips table*
Its a small complaint but it' be nice to see the actual number of moves to earn the "silver" and "gold" ratings. Plus an Undo button would be excellent.