I don't really mind it taking long to level past 50... But for a "hero" who's slain dragons and saved the day and all of that, to then go go back to being beaten by frogs and rats... Well, it kinda takes away all sense of accomplishment. I know it's Kingk's way of saving up on having to design new areas and a full set of enemies, but really: it's something that should be addressed.
Hm... Been gone for a while, came back to check how the game was faring... And gotta say I'm very impressed with the crystals. At least, they give a way for players to get to the top through effort. Now, little question: can the crystal types be traded? Like in, turn in 5 crystals of one type, to get 1 from another type?
On the positive comments for this game, I like how, if you earn energy to the cap through a special encounter, when you spend that energy the counter wont restart from 4 minutes, but will actually continue as it was.
If you mean through the guardian's reset skill points no, you only get the learning points you spent on the weapons. Any LP on the stats is spent for good.
I agree with that, DarthSteven... Until -and if- it's implemented, though, we do have guilds and their vaults. Doesn't allow for sharing gold, but if there's room in the guild for a newbie in training it's quite easy to get him gear that'll make him PWN his way to lvl 45-ish in a single day.
Not sure, but it might be copyrighted. Anyways, a cross-slash gives the edge of attacking with a full slash momentum in two different angles: it's good for dealing more damage. A 'Z-slash'... Would just be there for show: not much angle difference, and close to no momentum behind each slash.
under871, remember your attack plays out against your enemy's defense: normally, you won't ever hit with normal attacks the amount you have as attack. Scoring 780 on monsters your level with 909 attack is rather good.