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Game comments and reviews
Apr. 19, 2013
Wonderful. I love it. The music, artwork, the story and the meaning behind it. 5/5
Feb. 06, 2012
I adore this game. I would very much appreciate the ability to save games, and badges would be awesome. ^_^
Feb. 02, 2012
Games of this lowly caliber with magnificent descriptions are, I would like to think, gamers with hope and aspiration in much greater quantity than skill or tenacity to learn game programming. Don't make a dishonest description, mapping out that which you wish your game currently reflected, as if you would have no chance to change said description were you to improve it in the future.
Feb. 01, 2012
This sounds like a potentially good game, if it were in fact a game. This belongs in beta testing, if anywhere.
Jan. 31, 2012
I do not understand the controls. The numpad keys worked temporarily.. Do I simply press a button, hoping to disappear until the red things pass me by?
This game is fantastic. My one and only critique so far, is that the screen showing while 'BloodLust' is activated is slightly distracting. I would personally prefer it be a tad bit more subtle. Perhaps similar to how in The Witcher when Geralt is experiencing a high level of blood poison, you can hear his heart beat and see a bit of red vein on the screen as if through his eyes.
I've come back around to this, noticing it hasn't been updated yet. Hey, don't give up on this, man! It's a perfectly good game. Ultra late response; I haven't had a jumpy frame rate with this at all.
Jan. 30, 2012
My personal desire for this game would be.. to never, ever loop. You know, like the "don't push the red button" game/flash activity. It disappoints me to re-read the same loop of scripted 'one-way conversation' because it feels even more fake and empty. Perhaps you could integrate a 'choose your own story' sort of aspect into it. Make it a bit like a long, in-depth conversation one might have with a character on an RPG, where you get to answer questions through multiple-choice and they respond accordingly. Perhaps it would change the background as well, even as simply as how it turned yellow while it referenced 'idle games' would make it more interactive. It depends on where *you* would like to see this game go. I'm interested to see what this will turn into ^_^
Nov. 04, 2011
Methodical and addictive.. Soothing, too! Enjoying the music and minimalist design very much ^_^
Pong.. But more trippy
Haha! Good setup for a classic arcade troll 8)
Very basic, but challenging.
I could see this becoming a pretty unique hair styling game. Good luck in the development
Oct. 07, 2011
This is an issue with a lot of browser games, not only this one: Why can it/they not save your progress attached to your kong account rather than your computer and/or browser?
Jul. 20, 2011
The two player is a clever idea. Bringing back the old-fashioned pong feeling I take it? I look forward to seeing this develop into 1P optional. Don't worry about making this too fancy.. There are plenty of *fancy* games on this site, a *classic* like this will be a nice detour
Developer Reply
I've seen a few around, I don't think on this website...but versions of Pong where the angle didn't respond to to where it hits the paddle. But the whole point was basically just to finish something. Is the framerate jumpy for you guys? I'm trying to optimize that as I go as well. I was playing it on my local machine at 60 fps. lol.
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