nice idea for a game but after an hour it gets boring. the fights are plain stupid drawing out longer and longer, since the enemy hp just keeps increasing. always the same spending minutes circling around the enemy horde and gunning em down. you can buy better weapons but to really afford something nice it takes hours to grind enough gold. spending points on accuracy for a slight damage increase, didn't seem to make any difference. monsters don't drop items, you have a large inventory but a freaking health potion weighs 25 pounds. what are those made of? stones or lead?
the enemies have creative names like big blue, green snot and zombie snot and thats exactly what they look like and what they do is shoot green goo at you. sadly they never seem to hit. spending skillpoints on the abilities is a good way to waste em, 15 damage per lvl gonna really make a difference if the normal mobs have 6k hp.
The game is way too short, all weapons but swords/daggers are useless, and the quests work after the "get me X amount of that" system. Difficulty is nonexistant, there are neither bosses nor abilities, its simple: slash at the enemies without thinking much since there is no need to block at all making the battles no fun at all. Using items is a pain and it gets boring fast. luckily the game is short.
for the good parts, i liked the graphics your sense of humor and the graphic style + an easily understood tutorial.