Spammed loads of random drinks making a terrible mix... i got about 7000 points...
Made a proper black russian and the dude vomited... Nice taste, bartender.
This game is incredibly bad made, the timings of the clients are way too short for the time that you need making the mix
PS: i know you devs are using multiple accounts to put negative ratings on whoever tells you this game sucks, this is why this comment, like others will probably have "(-54) "
I came here beginning the game December 15, got the badge today 23 december.
I saw the developer's reply "Did you know that there are a lot of free daily rewards the so called daily Login, social media rewards...etc" well, if i need more than a week even with all the social media rewards and weekly gifts to get to level 3 OUT OF 30 OR MORE, and have countless perks if i even pay a small amount of money (3 claims lots of bars etc) then it's blatantly obvious the developers are looking for a quick buck copying a template that has worked in the future because people are way too impatient and tend to fall into these traps.
If at least the gameplay was be interesting I would've played more, but this is just an insult.
Don't fall into this indie, don't give them money.
1 star.
I SPENT DAYS ON THIS GODDAMN GAME TO GET THE HARD BADGE
AND THE GAME FROZE AT THE LAST BOSS TO THEN DELETE MY GODDAMN SAVEGAME!
GODDAMN IT I HATE EXTREMELY BUGGED GAMES LIKE THIS!
Graphical settings, many people that play Unity have cheap computers that are usually the ones they have at the workplace, it would be great to set the graphics a little lower to play it silky, also higher settings like antialiasing and shadows to make it look more good for better PCs
Anyway, i think this game would be famous like Fruit ninja if you work well on it, keep up the good work! :D
I see. Well, two things: The game has been made on Unity, but not the "pro" license. So, I can't really improved specific things like real time shadows and other stuff you can do when accessing low level code that it has on "pro". And secondly, graphics are set at the lowest possible configuration. Unfortunately, couldn't disable vsync on webplayer, but you may see better frames per second when using the fullscreen mode. Yes, lets hope things go well with the game. Once I get sufficient funds I will make a lite Android version and a high res fancy full featured Windows/Mac pakage versions for exigent gamers. Thanks! I am happy, it seems that people really like the game.
I see. Well, two things: The game has been made on Unity, but not the "pro" license. So, I can't really improved specific things like real time shadows and other stuff you can do when accessing low level code that it has on "pro". And secondly, graphics are set at the lowest possible configuration. Unfortunately, couldn't disable vsync on webplayer, but you may see better frames per second when using the fullscreen mode. Yes, lets hope things go well with the game. Once I get sufficient funds I will make a lite Android version and a high res fancy full featured Windows/Mac pakage versions for exigent gamers. Thanks! I am happy, it seems that people really like the game.