Maybe add revolts that only happen if you do not have enough armies? If a revolt succeeds then you lose all profits from that country and they built their army up while you idle. When next you open the page up the rebels attempt to liberate other countries thus reducing your profits further. This would give an incentive for people to be more cautious when attacking other nations and be more realistic. Maybe even a multiplier where if you have enough armies to prevent revolt but not more then what you needed to conquer that country you get less profits and troops.
I would appreciate something that shows the total profit per second underneath the money that you have perhaps? Also, being able to see how much the next upgrade will add to your profit would be nice. Maybe have separate places that display the profit per second of each individual item under each one? I would really enjoy having these features so please implement those.
In the picture I have a back, yacht, car, and two bags of money. Another bag of money appeared and was in the foreground but the top was under the cars wheels. After a few seconds the bag of money vanished. Just letting you know of a glitch in the game.
too remove the ice blocks you have to kill the werewolf in the lunar tower to the left of the place where you land in the ship then you steal his fire powers and walk up to the blocks of ice and melt them
This is actually a planned feature to make conquering more interactive. And allow you to influence the money coming from conquered nations!