1. Jumping Mechanism is slow and crap. Warrior doesn't jump high enough to even reach half the floating platforms in the first level.
2. timing for moving platforms is sluggish until you need it.
3. Combat, being forced with the Warrior to begin with, is slow and no where near fast enough.
4. Larger view of the level would be more useful than what little you see, especially if there are moving platforms involved.
Thank you for the comments! For the jump height, that how it suppose to be, the warrior must use a different path while the mage can reach higher place! Each character have forces and weakness! For the rest, the game was made to be quite "oldschool", so the slow combat and hard jumping mechanism.
Then again, thanks to take time to comment, I keep that in mind for my next project!
the ability to sell equipment would be nice. or make it so its equipped class drops only. im Nver going to be an Assassin as i am a Pyrelord, yet i have Two Pyrelord Staffs and when you can only equip one it makes no logical sense as to not be able to sell them.
easy answer: build a formation that will farm early levels pretty quickly to clock up a lot of gold which will break the system.. then the harder levels will be easier.
paper shredders > copy room (Mimeomaimed 8% per copier) then up to the umbrella-postal service bit, maybe chuck in a few 'Youve been supplied' gets you kill in 2 minutes ish
zoom in/out functions wouldve been a good addition. especially with permanent quests on the screen blocking minimum of half a floor after 5th is built.
here's an idea, make it a full list instead of a trio per round list, cus it brings up missions that you have Already Done instead of chucking lots of hard ones at you first making the would-be-easy missions harder =/ FIX IT!
Thank you for the comments! For the jump height, that how it suppose to be, the warrior must use a different path while the mage can reach higher place! Each character have forces and weakness! For the rest, the game was made to be quite "oldschool", so the slow combat and hard jumping mechanism. Then again, thanks to take time to comment, I keep that in mind for my next project!