OMGames's Comments

Game comments and reviews

Geometriax

Oct. 29, 2008

0

@Chargeieve - cheers for the feedback and gratz on the highscore, you certainly beat me! @Firestarter1000 - the highscores are handled by the sponsor's website - not me, so please don't judge the game on something like that. @everyone - believe me when I say it is completely random! While it may seem like there are too many 5's and 6's, over a long enough time line there are an equal number of 1's, 3's and 4's...Either that or you're just unlucky :)

Geometriax

Oct. 29, 2008

0

(Cont.) Regarding your second comment - I did want to have it so multiple combo's in one would result in higher scores, but the algorithm became a bit too aggrivating when taking into account bonus combos (all shapes the same color). It got to the point where I had to release the game without it due to time restrictions. However, I will consider readding this when I get a chance. Thanks again mate.

Geometriax

Oct. 29, 2008

0

Big thanks for the feedback stern_keefer - I wish more players were like you :) An earlier version did actually take into account shapes in continuous rows (e.g. 6 triangles = 3 9's), but the overall game became far too easy. It's difficult to explain without going into detail, but basically you could just spam shapes pretty much everywhere and still get a decent score. The biggest issue I had was explaining the rules concisely - I've generally found that most players have an attention span of mere seconds and will probably skip the instructions entirely if they're more than a few words. With this in mind I had to compress all the rules/instructions into roughly a paragraph of text (obviously I missed out some key points). ...

Geometriax

Oct. 29, 2008

0

Thanks Devonan and mousey, though I'd rather you gave your score and feedback based on what you feel it deserved - that way I can improve it later :) And bloben, your comments are about as useful as a kettle made of hamsters.

Hexiom Connect

Aug. 25, 2008

0

5/5 - Very well made and original puzzle game. Possible improvements - locking certain levels to encourage the user to play the entire game (e.g. lock 2-10, 12-20, 22-30, 32-40), track number of moves or time taken on each level (perhaps saving this to encourage players to retry levels and attain the least number of moves/least time), bonuses for completion (bonus levels?), highscores (total, or for each level) based on number of moves or time taken.

Gravoider

Aug. 25, 2008

0

What is this - the comments section or a tourettes convention? 5'ed because it definitely deserves higher than 2.08 Wont leave any other feedback though because I already gave you like a page of suggestions on the Mochi forum :)

Lone Defender

Aug. 20, 2008

0

Darkantos - part of the contract with eArcade was locking out the bonus upgrades, though it is definitely possible to get all the medals and reach past the end of the war without them, you might just need a quicker trigger finger :)

Lone Defender

Aug. 20, 2008

0

Lino34 - Try turning the graphics quality down

Lone Defender

Aug. 20, 2008

0

Thanks for your feedback EinAnderer, I'll be sure to take it into account if and when I do an update :)

Lone Defender

Aug. 20, 2008

0

CitizenStahl - if you haven't already, try turning the graphics quality to LOW (This makes a major speed difference).

Lone Defender

Aug. 20, 2008

0

Sorry EinAnderer, misunderstood your comment. Though with regards to the accuracy, this can be improved by upgrading the accuracy of the gun at the end of the level.

Lone Defender

Aug. 20, 2008

0

EinAnderer - you are firing flak shells which cause proximity damage. Shooting nearby wont do as much damage as a direct hit, but it'll still have some effect.