I like the auto upgrade of the units. But there are not enough different types of units. The Dragon kills all but most bosses. So there is a lot of room to add more units beneath it. But as is, nothing other than the good graphics sets this game apart from the others. 3/5
I think you've got a good game here. The biggest thing keeping this from being addictive in my opinion is the lack of great music and too many different colors of bricks. One thing that makes a game like this addictive is when people start to do really well, and the fact that there are so many different colors of bricks keep the number of flame and water blocks very low which keeps peoples level of success lower which in turn keeps it from being addictive. My thought anyways. 4/5
Technohazard nailed it. Plus when you hit play your mouse arrow stays on the screen, so you have to move it quickly so it isn't in the way of the play screen. 2/5
I actually really liked this. Very short, however this has a sand-box feel to it. I LOVE the Portal reference. With a little more work could be a great game with a lot more depth. 4/5 in my book.
Music selection # 3 is great, however the fact that you must know NG stuff to complete this is retarded. No way am I going to research NG just to finish this. Boo! 1/5
I think you've got a real good start here. I think the choice of a rolling smiley face was not the best you could've done. You could've used a little more imagination there and in the graphics area in general. The sound loop is too short and becomes way too repetitive way to quickly. But I do give you credit because as I said, this could turn into a very good platformer. 3/5
I thought the concept and presentation were very good. The art and music were both good choices as well. The only real disappointment was how short it was. 3/5 Due to length.
So I went back and tried to pole vault too...It was better. But maybe I'm just not getting the hurdles or something though. However I don't seem to be the only one. How do you jump things when you only get like half an inch of air?
For me, after trying the javelin a few times it wouldn't let me click anything but try again. At that point I didn't feel like playing either of the other 2 ... 2/5
I think this is a great game with a TON of depth. "Creeps"...yeah. But overall extremely well thought out. 5/5. However could be a lil prettier, and the needs background music too.
Have to agree, synonyms... Also, many answers should be plural, Headphones are plural not Headphone, pigs not pig etc. You could also allow people to earn those hints by going a number of levels without using any hints. like 1 level w/o a hint = an extra magnifying glass, 2 = another light bulb.
I thought this was fun, albeit a little boring. I can't put my finger on what made it loose my attention though. As you say, the later levels get much better, I think it would have been more challenging had you been responsible of more balls as you progressed, and if their had been some sort of powerups...unless I missed that by quiting after level 11. Overall good effort 5/5 for the overall polish. May your next game be even better!
The "objective" is different. Doesn't mean the dynamics of the game play aren't stolen. It is a decent game, but this may as well be a different game mode option of Filler.
Cool concept. 3/5 I'd suggest taking the green blobs and making them smooth walls instead of circular objects so that bounce patterns could be more calculated rather than guess work.
Thought it was a good concept, but for me it just seems as if there is too little direct control over the ships not in the track your currently using. Makes it frustrating and feel like your success in the extra tracks is nothing more or less than luck. 3/5 for the obvious effort and forward thinking.