I don't know what i'm doing wrong, but even after the third level getting three gems is kind of impossible. The flying guys are a real pain in the ass, why i have to give them about ten bullets to put down?
I don't understand the concept of calling a pocket on the 8th ball. I called a pocket, i shot and didn't score any balls, neither in the called pocket nor in any other ones. Yet i was marked as a winner. Wtf?
Seriously guys, don't buy the same skill more than once, it's useless. Although it might be a good way to upgrade skills, like, by reducing their cost and/or increasing their power.
And another question about the chests: are those puzzles always solvable without using stuff from inventory? Or it's another "sometimes good luck, sometimes bad luck" thing?
Amount of points you have to make to finish the level is ridiculously high. The game doesn't bring much challenge because of that, just becomes really boring fast.
The afterburner bug is back again. After you reach the object you were targeting, the afterburner doesn't stop and keeps wasting your energy until you're empty.
A really weird bug: the asteroid mining speed decreases when you zoom out far enough. Judging by the increased CPU usage, it is of a performance origin. Probably has to do with an increased amount of objects to display on screen.
Build 13: Afterburners are still glitching. When the ship reaches the required distance to the object and stops, afterburner still keeps working until it depletes all the energy.
Sometimes the "auto targeting" flag gets dropped by itself.
For example, you undock and unlock the station, go to the asteroid selection and press "auto targeting". The ship flies to the first asteroid, mines it, but when it's done with it, auto-targeting turns itself off.