I do still like the Carmel game series, but they get increasingly random and slightly stupid...
"Thank you for finding my duck, here is a boxing glove"!
"Here is a victorian pirate, kill him!"
Please do my job for me!"
Increasingly trivial settings, too.
So, he goes from the US to canada to russia, and then back to holland to reach japan via turkey? Dude could have saved a couple thousand kilometres if he checked the map...
While I often like this type of games, this is a case of bad, unthinking level design. Two examples: 90% of people tend to go right first (like you do in Mario...), so here the creators want their audience to first experience a long walk towards a dead end... Then, when you get the "will to climb", there are no instructions, just very climable-looking brown vines, that lead me to drown several times (tried up and down keys etc.), until I realised you are supposed to climb the wall... Overall, not terrible, but did not like it, sorry.
This game lacks pacing and balance. It hasa very slow start, as you probably cannot buy anything until after your second or even third run (entirely depending on your luck), and then you buy an equipment slot only to see that thy cost ten times of what you make per run and that you just wasted money. Later on, when you bring in several thousand coins each run you still have to earn achievements that give 100-200 coins. Very motivating...
This is a good game, but when you compare it with the prequels, it is mainly a graphics update with very few new gameplay elements. I would love more tactics and customisation of zombie squads (both normal and special ones) or other features that really show some evolution from part one. Still better than many others though, and I cannot argue with the excellent average rating.
4/5 from me.
The all-red 35-damage-per-turn deck that wins every challenge within 2 min: 2 Commander J'Ardan, 3 Scythian Elite, 3 Battle Cry, 5 Veteran Mercenary (13 Total). Could drop 1-3 Mercenaries. Raise energy to 3, Pump out your units (preferably 2 J'Ardins and 3 Elites among them), use battle cry and win.
The "Getting all the clues" thing does not have to be done in a row. Having 15 time left is heavily luck-based, if you want the achievement you can just refresh the browser page when you have more than one suspect left.
I rated this game 4/5 for its fun for some time but gets slightly annoying soon, and the achievements suck.
Probably innovative and some nice out-of-the-box thinking action, but the sheer inconvenience of some solutions (switching monitor and computer settings, need of additional software,...) makes this only 2 points for me. The bonus for completion is rather lame...
5/5? Surely not. I absolutely cannot understand all the people crying "omfg! Great game!!!11", but then i am not a fan of SF:DG. Let's have a look at what this game does NOT have: No upgrades, which is really a waste. No story (i like some story). No menu options (sound/graphics/difficulty settings). No difference between fractions. The turret turns like it got an extra dose of sleeping pills and the range is awful... Plus, i do not understand the scoring system (reached level 10 with ~40k points and the next time lvl 12 with ~20k points).
To me it seems like a missed chance to create a really good turret defense game, like the SormWinds series.
2/5 because this game at least does not suck completely and was enjoyable for 15 minutes.
I dont konow why everyone's complaining about the game pace when theres adjustable speed... And if it takes you for ages then try a lower difficulty. I'm playing normal and with some tactics (luring the enemy, for example) you get things going. What I do miss is some kind of story, or some information about your units, just something beyond the gameplay to make it more "charming".
4 Points for the nice idea.
3/5
First of all, this really is a great and well designed game. Its one of the few games, that really give the "card" feeling. On the other hand, there are some negative aspects: Even the latest version still has annoying bugs that makes some cards just useless. Another weakness is that the AI is dumb as lard. You can just drop all tactics card and just throw some cratures together. Even some dumbass offensive decks, like 5 destroyers (str 7 robot) + 3 HiveMinds win most challenges - just don't draw a card. I was even able to win with an aura-only deck without any creature! Also, the game is too short, you've seen everything of it. I'd like to see a skirmish mode with adjustable AI and enemy decks for some long-term fun.