Nata, second boss, Galg, requires Minion level 101 and beating Stage 180 first, before he's unlocked. Adamic, in what way? They should reward as listed and expected. Shiitake, would have to guess that it's because it's higher leveling, and would require more and more resources and fish types over time, as decent progression goes.
A suggestion I'd like is increasing soul amount based off of conjuring amounts, since before buying Boss Auto, soul amounts are extremely limited. More spells cast, more souls acquired over time (maybe ratio of 1 or 10 souls per one spell cast on either left or right side). All in all, an awesome game that, like any other idle/active mixer, requires plenty of time to get to really neat stuff. Keep it up, Oni; ya've done what I never was able to with making Idles.
Pretty decent game overall. The AI can be very...clunky, but it can also be beneficial when one thinks the next run won't work out so well, with some tweaking. 9 levels is a pretty good ending amount for a bit of a shorter "Idler". Didn't run into the drivers being more dumb when having the game off to another tab, so it looks like that got fixed. Mayhaps there can be a boss to race off for a final level of sorts? Good luck with future endeavors.
To address a newer comment, the main reason the game will probably never have badges, is because it is one of the best examples of a game that can be hacked completely to pieces, and is almost designed to be enjoyed as such. Leaderboards for games where folks can manipulate pretty much anything, and the "Idle" status of the game itself, doesn't work and won't work. Very few Idle games get badged, simply because there's better options for it. Sorry for long post.
Hmmmm, alright. That wasn't that bad. Retro feel is nice, good concept on building up from an original game, music isn't bad either (personally), upgrades to weapons balance out pretty well with each new one had. The only thing I might suggest is an upgrade tree of some kind, but that might ruin what the original idea was about. As for the "salty" comments, pretty good to have some humor instilled back into the site, if only bit by bit at a time.
Long post short, not bad at all.
Enough ideas for a sequel I have gathered. Maybe it would be fun to have different spots globally, and each one have their own weapons and characters. And take the battle to the Frugglers' home in space to finish the job. Maybe I should hire some interns to work on Foreign Frugglers II, because I almost get a burn-out by the workload and stress of game creation :D Thanks for the review Oceanshores!
Another series of suggestions came to mind (sorry for long post): 1)Wondering if there was a way to implement some kind of trait add-on system, where the traits each particular rune upgrades are highlighted. I've found it trickier to remember exactly which bosses to fight for which traits, ending with "wasted" traits and boss chances. 2)Perhaps increase the amount of challenges per day if players can essentially snipe through each challenge boss. 3)Increase boss health to compensate for these supposed extra chances. That, or increase boss rewards per time, depending on whether one-hitting bosses or not. If it's first time completing a boss, base 100 runes; second time, more; so on. If this won't work, just flat out increase amount of runes needed to upgrade a boss. Final suggestion: silly one, personally, but do the Skyrim method and have some kind of Legendary Skill Reset system to where traits start over but get better over time.
1) We'll be replacing the traits system with Spirits in the upcoming version. This also means, the rewards for challenge will also be changed. For more details, please read the forum post. 2) In the upcoming version, the wait time will be shortened to 2 hours. You can store up to 5 entries. Update: We've released the v0.5.0 with the Spirit System that replaced the Trait System
The only main suggestion I'll inquire on, is a sort of "Fast Forward" option to get through the earlier stages a lot faster. Once one gets the ball rolling with one's gains, it does indeed take a while to get back up to later stages. A skip would help with this. It'd figure out how far one would get with just base stats at first, then one could rip along as wanted, or perhaps it can be a continuous thing once one can afford hundreds of levels per stat boost. Just food for thought.
Alright, so gave quite a bit of insight with the game. If ya need any other major help, please don't hesitate to contact me. This game CAN work well, if improved upon a bit. It's only missing a few things, and then it'll be another nice historical war game. Keep up the work, mang; don't.give.up.
Ooooh, everything seems to be decent except the save function lacking and the dates not being as optimal as could be, given that one-click-at-a-time function from Crush Crush's remnants. Nice game going.
The only thing making it kinda difficult to get past Inf. 15-17 is the lag feature of the drill ships showing up, not that that is more on your end more than on the game itself's end. Other than that, ya got a decent game going. Graphics and gameplay will hopefully evolve as time goes on. If ya need more music samples, I can always try to help.
Glad to see that this has been kept up at least a little bit over the years. Can see that some folks are still feeling the game is regressing instead of progressing though. Let's see if we can't change that, folks.
I will say this: what could immediately spice up the game a tremendous bit is having a sound muting option as well as music for the background in case folks wish to hear other things besides a constant clacking. If ya need help on the music aspect, I can certainly help. If not, do see if something can be done about this. Overall...the game is okay. With a bit more time, bit more effort, it can flourish. If it's anything like a certain other game, it might not last long on its own. Best of luck to ya with this project of yours.
The reason for the Tiny Toons image is because the circles altogether, at least most of them, resemble the old circle that was behind most cartoon character outros with Warner. Bros. (Example: Porky Pig with "T-t-t-that's all, folks!")
Yep, legrand, for the most part. I don't understand how some folks have all achievements already except for the time manipulation cheat that might still be active. Oh well. Let them have their own fun. (To clarify, I've played the game since 2 weeks after it started, and I'm only 1% of the way to both final bank achievements, so that is how I know there's some shenanigans going on there) Oh well. Let's keep it up as far as we can, eh?
I like the overall end game now, given ya have a very nice ending (if ya choose one of them (no spoilers)). It may have taken a long time, but Oji and Sad you two have done a stellar job. Glad to have at least contributed to the experience in ways. Will continue to help folks out as the last 2-3 achievements are left. May the future hold you two bright.
With regards, ya old chum (pun intended) Sharky
https://www.youtube.com/watch?v=9297_RNAcrM
For those of ya wanting the song without having to keep going to the menu to hear it played over and over :) Sound quality is decent. Volume is meh, but oh well.
I rarely say this about most games, but for just this one in particular: F*CK THIS GAME! I'm glad to be done with this freakin nightmare finally. 40,000 points is alright to try and get IF the balls don't randomly and suddenly move over to quadrants being built up on.
It's a decent game, for sure. I'm glad the new updates make earning things and zooming past the overnight Idling portions that much easier and better. Thanks, Ninja and Gum.
...On a completely unrelated sidenote, if ya ever want other music to place into the game, whatsoever, I'm always willing to make music specifically for ya. Helped out a fellow game developer on this previously, and it seemed to be okay. That's all on that part.
Can't wait to see what happens next. Here's to the future!
-Sharky
This was a classic game that I had to re-find again after playing it as a very young teen. Am glad to get back the nostalgia lost from not playing this again
Enough ideas for a sequel I have gathered. Maybe it would be fun to have different spots globally, and each one have their own weapons and characters. And take the battle to the Frugglers' home in space to finish the job. Maybe I should hire some interns to work on Foreign Frugglers II, because I almost get a burn-out by the workload and stress of game creation :D Thanks for the review Oceanshores!