For Lich King fight, Caeda is key., She allows focus fire on larry jr. rather then the default front most. Larry jr has low hp, and a nasty AoE. I had Lambug front, Grogmar, Caeda, Troy.
@konstant: the bars under the tools are progress bars, paint is added when they complete. They are added by the upgrades with a painter's pallet symbol. You can read the description of one of those upgrades just after reset.
If i just clicked a star I should be able to click it again to undo the connection, so that I can quickly check distances of choices. And/or when you hover/scrub a star a pale link is shown with distance. Bug: If I am undoing a chain, I have to hit undo twice per star past the first one.
To keep getting coins: Set "The law of moore" to zero. Upgrade market place only to 0.6.90 where holovid promotions is unlocked. Don't upgrade market place past that unless you are about to do planetary re-assignment.
The click-drag to move SUCKS. The instructions say swipe,I can swipe on my track pad, but the ship does not move. Please allow mouse movement and or keyboard to move the ship.
Problem with the dragging of items. Once i click on it, the item jumps to x2 my game coordinate. So it I point to upper left, item will be at it's far left, if i point at game center the item will be at its far bottom right, if I point to bottom right, object will be off screen if it can be(lvl5). OSX, Opera/ Firefox/Safari.
Two problems I had: One, the final question switching to first names when menus etc referenced them primarily by last name. Two, the revealing of the blood letters, not triggered by cool air rushing in from the recently broken window(of course depends on location)? But caused by a few seconds of the game given answer? The game given reason is implausible to me.
"Do things economically" achievements. Could you also display how much has been spent so far/some other way of indicating status? Why?: After building a bit: Money: $X, now what did I start with again? How much better do I need?
Could you please have some pictures of functioning setups in the tutorial?
i.e. the research setup. It took me some frustration to realize that the 'wires' out of a unit are explicit output. The input to a unit is implicit.
When called wires I expected electrical wire like behaviour. For electrical diagrams if source and sink are not connected without interruption, they are not connected.
Vi, Oc, NnDc, OcDc: I know these are magnitude indicators... I don't know and I don't want to know specifics of a game specific unit system. Please use a logarithmic scale. e.g. decibel, pH, etc. Or at the least: engineering or scientific notation.
Well got to 7x7 farm before i had enough. the raphinin/turnip (fourth seed) is by far the best cash per unit time. All the livestock and cogs, while less clicking, are far less profit per unit time (turnip ~20x rate of sheep). So this game gets to be click fest. 3 donks help so you have fewer clicks. But you have to drag seeds out... tedious. There doesn't seem to be a reason to get the more expensive livestock or cogs besides curiosity. Would be good if there were timers to say how many seconds to produce or consume one unit.
Don't suppose you can give flee bonus if you just entered a much higher zone? Was in the farm looking for rabbits, poked nose into higher zone(36). noticed the level tried to leave, immediately get pounced. Attempted to flee until it chewed me to death. I just feel its kinda bad to have highish level beside starting zone that can immediately kill characters, discourages exploration.
I am disappointed. Feng Shui is just used as a buzz word. Pick up western artifacts from western themed rooms. No explanation of Feng Shui. No rearranging according to Feng Shui. Game play itself feels polished. Just grumbling that the label/description is not what is in the can.
Why can I not play this on Opera Next(24.0.1558.51) with unity plugin. I can play other unity games just fine. I get a message saying play with browser that supports Unity....
Hey, Ochiix!
We will look into this, if you're saying that other Unity games are working on it, it must be something on our side. Thanks for reporting it!
Summary: click timing game. More after these important commercial messages. First hit is free!. Puzzling part is restricted by limited time(wind wall).
Between the fading, overlapping moving, and short live time, I have trouble reading the floating gold/coin text. Takes me many (10+) kills for me to be somewhat certain of the value. Suggesting increase time on screen, and option to shut floating combat text off.
To add to what others are saying about cpu usage. For me its a factor of 3 if game is visible or not(OSX.9). If iirc redraw is done on cpu on some flash platforms. Perhaps an option to reduce animations and reduce/remove alpha?
Thanks for reporting. There was a problem on high dpi screens, it is now fixed.