I would very much like some of the drugs the devs are on. Only partly to achieve that same mental state, and have a chance at some of the puzzles without a walkthrough.
Mostly because those have just got to be some amazing drugs.
You get a ton of extra money if when a zombie falls down, you approach and auto-melee instead of finishing with a bullet.
I have played much, and just learned this. It's amazing.
When I first looked at this game a couple of years ago, I was turned off and rated it poorly since the features that make it user-friendly are unlocked items rather than just being a part of the design from the start.
But while that still irks me, it didn't take too terribly long to get them. And I am impressed that two years later the dev is still with the game, and there is still current dailies. All in all, it's an okay place to get my nonagram fix.
It would be nice to have an alternative to a full-blown walkthrough. A in-game hint system would be nice, to help nudge you toward some of the obscure puzzles. That or some of whatever drugs the devs were on. Either or.
These guys go out of their way to be cool dudes and make things fair for everyone, whether paying in cash or casually and free. This has got to be the first CCG I've ever played where I -want- to pay to support them, and it's also the first I've ever played where you don't HAVE to pay to win.
Also, the D&D jokes are hilarious.
The runes at the very end appear to be standard medieval norse runes, which you can easily see a chart in the 'Runes' artical on wikipedia.
The text appears to read:
mu:database:studiosime:som
Super hard on my screen to tell the difference between addition and division when the symbols are so small. Having to infer which is which was an extra little challenge on some of those later puzzles.
I like the gameplay, but the story mode is rather lacking. The plot doesn't make a modicum of sense, and arbitrary fights seem to be plot elements anyway. It really doesn't add anything, just wastes time.
I don't know... it's a good concept, but the execution is a little rough. It feels like in some places you hold a button a microsecond too long, or too short, and you're screwed. No wiggle room at all. Meh.