Games Achievements My Kong Sign In

Odineye's Comments

Comment

Solarmax 2

Play Solarmax 2

Jun. 17, 2014

Rating: 0

*completed* The mass effect ending?

Humans Must Prevail Alpha 3.2

Play Humans Must Prevail Alpha 3.2

Jan. 10, 2014

Rating: 0

Prices are too high. Great game. Loved it. Please keep working on this. Also only the stomp works, or seems to.

TOO DAMN DARK

Play TOO DAMN DARK

Jan. 10, 2014

Rating: -1

This project shows to much talent to excuse this amount of lack of effort. First of all don't insult me by telling me I wasted my time. Second, pointless platforming, texture-less trees, a path that I can't walk and candle collisions make show your complete lack of effort on this project. Games should focus on the player and how they will experience the game. Hopefully you will remake this game. You've shown your talent and even though I 1 starred this, I think you will make really good content in the future. Maybe after you get the flash light and you exit the building the alien slowly chases you until he hits some light.

Developer response from Ekincan

Well , first thanks for your comment and opinion ! I need to learn much more about Game Programming to make some thinks possible ! Yet I am not a pro in the usage of the Unity 3d Engine ,but I give my best to learn :=)

Tripod Attack

Play Tripod Attack

Dec. 19, 2013

Rating: 1

Great Game, great sound and well thought scaling

Global City Defender

Play Global City Defender

Jun. 17, 2013

Rating: 0

The interface is clunky. Cant select turrets without the grid. Balance is poor.

Twisted Direction

Play Twisted Direction

Jun. 12, 2013

Rating: 0

Great game... should come with a health warning

Swimming Pool Kissing

Play Swimming Pool Kissing

Jun. 12, 2013

Rating: 0

Not bad. They both look like girls though.

Generic Tower Defense

Play Generic Tower Defense

Jun. 11, 2013

Rating: 4

The camera needs to move faster. I wish it was longer.

Last Man Standing

Play Last Man Standing

Jun. 11, 2013

Rating: 1

GOOD THOUGH. bAD GRAPHICS. nEEDS DEPTH

Zombies Don't Run

Play Zombies Don't Run

Jun. 10, 2013

Rating: 0

At 6 meters a second, why not fly?

zombie survival 3D

Play zombie survival 3D

Jun. 10, 2013

Rating: -1

Needs a way to adjust options

TDefense (Beta)

Play TDefense (Beta)

Jun. 10, 2013

Rating: 0

wave 154! Serious lag after 110. They got clustered and off track.

Developer response from Mad_Machine

154!? Awesome! Thanks for the feedback, I'll have a look at this. You rock!

TDefense (Beta)

Play TDefense (Beta)

Jun. 05, 2013

Rating: 0

EMP 1001 r/s +111.22 r/s for 1r. The scaling broke about 10R I think

Developer response from Mad_Machine

Thanks! I'll have a look at that as well.

TDefense (Beta)

Play TDefense (Beta)

Jun. 05, 2013

Rating: 0

Units do not follow the path on rusted metal

Developer response from Mad_Machine

Thanks! It's fixed now. It'll be in the next update.

TDefense (Beta)

Play TDefense (Beta)

Jun. 05, 2013

Rating: 0

So I have seen this getting stuck issue several times, on more maps than Golden Crater. It usually seems to happen on other maps after some air gets through and makes multiple passes. I wonder if it has to do with the Air path finding. Some of them will go pretty far out of their way and pretty close to the camera. I could see them flying over the collider wall you have for detecting when to score a unit so/or it misses the call to get placed back at "start"; or it sends a "dead" unit back to "start" and is waiting for it to be killed or make it back. I would say the prior is more likely. Try setting a height maximum of the air units

Developer response from Mad_Machine

Yep, the air pathfinding is designed to produce several varied routes. There are controls to prevent them from going to far, but obviously something is wrong. Thanks for the detailed info. I'll take a look at it. Next time you notice, if you could tell me wave and board, it will be very helpful. Thanks for all the great feedback!

TDefense (Beta)

Play TDefense (Beta)

Jun. 05, 2013

Rating: 0

Golden Crater gets stuck often.

Developer response from Mad_Machine

Yep, that's why in the Update section I mentioned it hadn't been thoroughly tested yet. I hadn't planned to include it in the last update, I just forgot it was there when I compiled. :)

TDefense (Beta)

Play TDefense (Beta)

Jun. 05, 2013

Rating: 0

There are some upgrades (like the fire rate on the 1x missle) that have a growth of 0 and do not grow even when heavily invested in (10x)

Developer response from Mad_Machine

Thanks! I'll have a look at this. Did you notice if the weapon actually increases its rate of fire, regardless?

simian.interface

Play simian.interface

Mar. 04, 2013

Rating: 7

OMG. Did I just help a cat hack into an experimental facility using a doped up monkey? Great game. I love all the subtext and deep story behind this polished little game

Surf Bum

Play Surf Bum

Feb. 27, 2013

Rating: 0

The controls aren't great. It feels like a touch game...

T R E E

Play T R E E

Feb. 19, 2013

Rating: 0

this is awful. No fundamentals here

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate