I like it but definitely needs some sort of a sandbox mode where you can play without the story, many people won't come around for the updates if there's nothing to do.
I really like the game, managed to win at first run though admittedly not with a stellar time, made a better score with the next one. Problem is that the game has very little replayability. Hope to see more content!
The reset is not worth it. You lose all the bonuses you got from chests which effectively puts you miles behind instead of giving you a solid footing for a better run. Too bad, it was getting fun.
Defenitely needs better explanation on nearly everything. I have no idea if blessed orcish dagger is better or worse than regular orcish short sword. Great game though, I hope to see it developed.
This game is on the level of No Man's Sky - it was an opportunity to build something amazing, and then it turns out to be as deep as a puddle. It's neither a good fan service or a good card game.
There are some balance issues with the very first herb. It scales terribly and quickly ends up being a bottle neck of the production. For example, now with x36 multiplayer I can afford maybe 300-350 of those, but to match the 3rd potion production I'd need over 1000. Meanwhile I can easily match the requirement for the second potion, dispite the fact that is should by all means be more dificult. Great game, keep working on it!
*slow claps* you have outdone yourself Raius, the narrative is spot on, I loved it just as much as the last one. I must agree with the others, your next game must have more threat involved in it. This short form allows for relatively quick playthroughs so I see no harm in more branching choices and multiple endings, but if you are going for a lore where you need for certain things to be "canon" I understand that. Still this game could for example have provisions management, where you need to manage food till you get home etc. Otherwise brillant. Can't wait for the next one.
waaaaait a minute, that's not an idle clicker game! 5/5, I'm willing to take in an alchemist and a blacksmith to my home as a trade in for the soundtrack.
I really dislike the way stats are represented. Reload speed 22? 22 what? and 22 is longer than 30, so it's not a measure of time. same for base damage - it's nowhere near the damage I'm doing. Really confusing.
THANKS!!! Will do sequel next year hopefully!