With the recent horrible nerfing of talent points gained this game is pretty much unplayable after a point as it costs upwards of thousands of talent points to advance from level 2 to 3 or even 1 yo 2. And it will only get worse. This on top of the other advancement problems now grind the game to a near standstill around level 80 after various other advancements were nerfed or outright removed to add MORE barriers.
Game wont load? Got this.
Error 503 Maximum threads for service reached
Maximum threads for service reached
Guru Mediation:
Details: cache-den6022-DEN 1427536554 788948006
Varnish cache server
Fun game with some nice twists and new ideas and approaches. But way too grindy at the end. Consider making the gold boost something you can unlock with... GOLD! Rather than making it lock off badges and achievements as it currently does.
Thanks to the developer for looking into the problems.
Some thoughts.
Possibly add a upgrade choice a level earlier than current. As is with the problems the flamers are unbeatable and the tank is taking more damage than it otherwise would.
Also. WHY is right clicking disabled? This prevents lowering the resolution quality. Seriously consider adding an option to lower resolutuin and slow the game down even more than novice slow.
Unplayable with decent computer? Why does Kong keep favoring these broken games? Why do developers keep overclocking the damn things to the point no one can play them?
I am afraid this might be problem with browser compatibility with hardware acceleration. I assure you this game was developed and tested on old below average computer.
Hope there will be solution to this issue.
Ok. The investment bug for level 11 was never fixed. Made it to investment 12 to see if it reverted back. It didnt. Made it to investment 13 and the game is now locked up with nananan for the timers. The game is now unplayable.
Only levels 7 and 9 seem to be a problem. Once you are past those the rest are more sane challenges than those two. To beat both I built the heavy stone throwers and two mushrooms as cash allowed with some strategic use of powers to hold back the early waves long enough. It is excessively hard. but do-able. Heavy rock towers and mushrooms are the key to pretty much every level thereafter. Toss in some range buffers or damage buffers and one or two strategic ice towers.
Fun game but 7 and 9 need rebalancing.
The game is far too randomized for the star system. Its blind luck to get some. Remove the penalty for holding or something else to mitigate this like a shuffle feature.
Game locks up when you die.
Needs tips on how to gather materials and what are and arent gatherable.
Movement could use a little work.
Has potential. Refine what you have set up so far.
thanks! i'm not fully sure if i can add that the request, tho. still, noted. maybe for the sequel.