Very cool game. Not exactly skill based but has all the elements of a good game: nice visuals, great audio, responsive controls, quasi-unique playstyle etc. My one gripe is that the achievement for having the house collect 50 stardrops itself is pure luck. I'm siting here 20 rounds after buying the bear and still haven't got it :(
Very fun game, however I have one suggestion: make it clearer what's wrong instead of just buzzing (particularly with respect to cookies). I'm stuck on level 10 because it tells me there's something wrong with the cookies, but I've tried baking them for all different lengths of time and the "brownness" always seems right to be but it keeps telling me it's wrong. Other than that great job.
1) Weapon upgrades don't seem to do a whole lot. My level 1 bazooka seemed to kill most things in 2 shots, my level 4 bazooka didn't feel like it improved on this at all. Tower upgrades are similar, I "upgraded" one of my towers to a cannon tower, and all it seemed to do was reduce the fire speed immensely. I had a much easier time clearing the assault waves with the vanilla tower.
2) Enemy engagements are too binary; either you never get hit and win, or you get hit which stuns you for a second until they can hit you again, causing you to never be able to recover and just end up dying in an infinite hit-stun loop. This was particularly bad when fighting "bosses". Pretty much have to just run backwards while shooting and prey you can kill them before you end up in a corner.
3) The flashlight is a "spotlight" instead of a cone (cone is more realistic and makes knowing location of player easier since they're just at the origin of the cone).
Loving the game. Quick suggestion to go along with the numerous others people have posted; defense reports. I think it would be cool to see exactly what opponents threw at you in order to determine how well your setup fared from a defensive perspective.
Great game, 5/5, Some suggestions: bit harder difficulty (maybe make it an option?) and more weapons (flamethrower, sword/chainsaw/some kind of melee).
Great game, very well done. One thing I'd like to see that I think would improve it greatly is not having an invisible wall at the bottom of the screen though. I found it really annoying to not be able to use all that space at the bottom to dodge stuff!
Not a bad little game, key press detection speed needs to be increased though because I was hitting the correct keys faster than it could register so I lost due to too many "wrong keys" pressed. Other than that pretty well done (also you have a typo in your description "rigth").