A lot better than the other ones. The script is good, and the following of clues is also well made. The plot is not making any sense though. Ada should only remember one sound, not two. I knew already that the one from Board would be lighter, it does not make him the killer. Also, it does not make too much sense that the writer would try to diminish the sound, but leave a more obvious clue when he falls. And that is the last problem, Ada could not see it, she could only hear the play, so that memory scene is not convincing. So the actual plots need a bit more work, because it is guess work most of the time.
Really well done. The story was nice, the puzzles were good as well, and there is a way to get help in the game. Perfect as far as I am concerned, and I am not particularly fond of the genre.
Make sure you don't use plasma when you first reach the core, save it to jump. The core can be reached with the fast hull. Once you are on the red planet, there are plenty of gems and plasma, and you need to get all the achievements on that planet to get the hard badge.
I was a little surprised that defeating the Mutant Boss was the end.
It is weird, because it unlocks before you even have the whole story line, or at least it was my case, I never scouted the last area, so I don't know if there was story there, but it seems like there was.
It seemed a little anticlimactic though, since you spend the whole game building, it is weird it would end this way.
I think the build on deity that gives the best chances is as followed:
1) Get Nomad with good barter
2) Plants
3) Stone + Dwelling
4) Hunting
5) Building of fire
6) Advanced gathering
7) Shelter
8) Fishing
9) Improved Stone + Workshop (if needed)
10)Advanced Stone (if needed)
11) Keep 3 techs for next epoch
12) Pottery, Fish Hooks and Nets
13) Primitive weapons
14) Thrown weapons
15) Component Tools
16) Architecture (when needed), Ranged weapons
17) Component Tools x2
18) Agriculture, Barter, Social class
Always prioritize food, except at the very end where you may have to fill out the stone first.
For the nomads, barter and joining are the best options if they are green.
There is a bug where you sometimes cannot expand the station or upgrade some recreational facilities. It can be fixed by refreshing the page on the browser.
It is the game I was hoping for.
A few things to make it better:
At the end of the day, if you have a window open or something selected (like dragging a worker), it should not boot you out.
For the facility upgrades, it would be nice to be able to unselect an upgrade instead of having to reset them all, since the workers flee.
Anyway, 5/5 for sure.
I fixed it.