Look, i've completed the game and almost surrendered at level 14... I found that the speed of the plataforms was way, but way to slow, to make the catapult effect. I feel like the speed of the plataforms was hindling the biggest potential of the game, which is the catapult itself... And personally i was infuriated on how slow the plataforms was. Felt MAD.
Anyway, i'd recommend the dev to , in the next games he makes based on this, to look for a game where the catapult effect is explored on its maximum, and by that, increase the speed of the plataforms, create more interactive stuff (super powers maybe?) (Mouse can do something, maybe?) I don't know yet... But try creating more catapult effects and, if possible, make HUGE levels filled whit stuff. That would be fun, i think =)
But what i most hope for any game is the ability to play it for free and enjoy it... whiteout having to spend Value on it.
Maybe one day our dreams can come true... :)
Of all card games i ever played... for some reason i can't understand why i loved War of Omens so much. Was it it campaign? Was it the free design in which i could compete whit many? Or was the fact that the battles indeed requeired alot of strategy and where seemingly very cool in essence? I can't say... There where many factors i used to like this game, but i hope that one day we can play it as if it was yesterday. :)
Strange... i've did the puzzle two times on Elemental Harmony test and i made sure that every element was placed in a row and column in a way there would be at least one of each element on each column and row at least, but still the door din't open. im checking it 3 times, and i believe i did the requeirement to pass the test. So, why the door don't open? do i need to do something more to trigger it? the elements are chaoticly organized trough... i see no actual harmony between the elements... just "organization" which for me, barely is...
Is there only one method to open the door, or the other methods also works? i find it strange that two different methods to open the door i utilized dint worked to open it...
I'd just like a tip, not the link for the walkthrough tho.
Hi, the requirement is not "at least" one symbol, but EXACTLY one symbol in each row and one in each column. So, for instance, if a row already contains fire, there must not be another fire in that row, etc.
Totally agree whit you, dauntless. enemy hitbox is just... far too small. its hard to hit anything at this rate... i believe it adds a big layer of difficulty in a point that it isnt necessary. i also believe that the lack of actual ships to beat made the game a bit more... vague. i dint like it. :/
Hey! i just found out how to use the ultimilate. Jump and then press down arrow key, and whit the down arrow holding , press R. this way you can perform the ultimilate whitout going off screen. try it out! :)
I think the game is pretty hard compared to other mining games.
It taked real skill (somehow) to dig 2 thoutsands blocks to get the another drill.
i prefer playing the game for 150 days than playing it for 30 and finishing it in a second.
instead of balancing ALL the numbers, why dont you make two separate files: one containing the current mode (Hard) another whit the balanced content (Normal) ?
I think this difficulty is quite new for a mining game. i want to see where it goes! :)
Hi, the requirement is not "at least" one symbol, but EXACTLY one symbol in each row and one in each column. So, for instance, if a row already contains fire, there must not be another fire in that row, etc.