I simply love this game. I have been waiting for an idle game that instead of gaining a singular "currency" you have to manage several dozen to proceed. Each with their own tiers and development stages. The only thing keeping this game from being everything I wanted in a Idle game, in my eyes, is more "choice" options. Like talent trees, factions you can join, or so forth.
Past that. Thank you for this beautiful game and I hope you stick with it for a long time to come. Especially if you manage to avoid the common trope of "Restart everything so you can go further next time!"
I tried to do exactly that. I didn't want to make another clone and was sick of playing them. So I decided to do something new. My last game, Minergy (no-one else has heard of it either. Don't worry), despite being an alpha, was quite popular (relative) and got people to keep coming back because of the multiple resources aspect. I attempted to amplify that and complicate it a lot, and it looks like this worked. I've been working on it for about 3 months now, and have been developing it actively and hope to continue this in the near future. As for the choice, there will be something like that soon to come.
I really want to like this game but the lack of tooltips on items, skills, races, and such makes it a little hard. Even a forum post or something with a little info would be useful.
Amazing game. 5/5 All that jazz. Only thing I would want more of is 3rd tier classes, instead of having your path set in stone past after the first upgrade. BUT it isn't needed, I just love hoarding things. Even people.
Nooooooo! I was doing amazingly, just doing my thing, taking over everything. My second play through (I used the city hall to send a few people into an impossible city) when I saw the church-cult thing so I thought to myself: "Hmmmm... New ending?" Now everyone is dead. Yay.
How this game is amazing: It amazingly only has one complex puzzle, it has amazing graphics, the hit boxes are amazingly annoying, and it is amazingly short. You should make us a sequel, fixing the hotbox problems and making it longer. (much much longer) 4/5 (Only due to the smallness)
Ahhh I think stun is basically your magic power, crit is for random damage and procing, and attack is for, well, attack damage. I am not certain on the procing. I wish you had more choice in upgrading stats to fit your play style and less random. But I think the randomness was the point. And PLEASE give replay bonus.
Beat the game in two days twelve hours and two minutes. In other words make it longer! The sniper rifle was amazingly over powered, only gun a bought until I had enough money for the Heavy Machine gun. After that with all max skills boss breeze.
If anyone is wondering. 30 Sun God's at once with a few Monkey Villages around them is AMAZING. Though, the shrieks coming from my computer are making my stomach churn.
I do wish the unit's change graphics at least at level 10 and 20, just to make it feel like you didn't just waste all your gold. It'd be also pretty cool if the maces got bigger/scarier as they leveled as well. Don't care if you change the rings. Besides that a speed up button and some stats on the level up screen and this game would be perfect!
MORE! I want more ores, more depth, more missions, more story. And most of all MORE upgrades. Honest, I had my robot maxed out before the first Lab mission, only 4 upgrades that cost 7500 is not enough...
Great game, battles are a tad slow, so grinding is boring. The only thing I would love changed is the deck editing/creating page. It is so small and annoying. You should have your creatures on one side, and then spells on the other. (Or whatever) Just make it so you don't have to slowly scroll through 30 cards one at a time...
I know you said you weren't going to edit this game much, but if you ever make a sequel. (which you must) You should add wasd movement style, more items, q and e to speed up cars, and then maybe some fancy way to build and share tracks.
I tried to do exactly that. I didn't want to make another clone and was sick of playing them. So I decided to do something new. My last game, Minergy (no-one else has heard of it either. Don't worry), despite being an alpha, was quite popular (relative) and got people to keep coming back because of the multiple resources aspect. I attempted to amplify that and complicate it a lot, and it looks like this worked. I've been working on it for about 3 months now, and have been developing it actively and hope to continue this in the near future. As for the choice, there will be something like that soon to come.