there is no strategy to battle. simply healing each turn and then spamming the highest attack combo on one person after you max AP will net you insane combo (twin knight sword) and xp. the only time this doesn't work is when you face an imbalanced opponent.
Reminiscent of Valkyrie Profile combat, but with none of the depth. why not stun enemies when you break their guard? extra xp and item drops for juggling and making full use of your party. no incentive to diversify, other members of party are present for AP/Fodder.
Grinding is excessive. and why is there a difference between level and job level? they should be the same. needs to be more continuity between the two.
Enemy vs. legion needs to be balanced. sometimes you get 4 backups in a normal encounter, and only 2 on a legion. poor programming/design.
progression is based on obtaining items rather than player skill.