Might be nice to allow upgrading of units before buying 3 units at a given tower. For the interface, you could have 3 spots and when you hover your mouse over them, you can choose which type of unit to buy - like the first upgrade is buying a unit.
The expansion has good ideas but the game is too easy now. Items should be less frequent and should be less powerful. Assassin has too high of a chance of stunning new enemies. Asymptotic difficulty of monsters should increase to prevent people from becoming invincible.
Pretty fun, but the game seems pretty impossible to beat without dying and using the money you earned to get more powerful before you can beat the mission. It might be nice to record the number of deaths it takes to beat the game.
To get your guests to stop complaining about there not being enough elevators: Build the 5000 dollar elevators: one from from floors 1-3, one from 3-5, one from 5-7, etc. Do not use the 25000 dollar elevators, they aren't worth the price. Your customers hate waiting for the elevator but they don't mind having to take 10 different elevators to get to the top floor. You can also try to alternate every 4 floors instead of 3 floors if you want.
To get your guests to stop complaining about there not being enough elevators:
Build the 5000 dollar elevators: one from from 1-3, one from 3-5, one from 5-7, etc. Do not use the 25000 dollar elevators, they aren't worth the price. Your customers hate waiting for the elevator but they don't mind having to take 10 different elevators to get to the top floor. You can also try to alternate every 4 floors instead of 3 floors if you want.
Good game, but there isn't much of a collectible aspect to it. It seems the original deck you get is plenty good to beat the game, and whether I win or lose depends solely on whether or not I get enough gold mines early on.
cool game, but I always die just because I get sloppy and take on too many enemies at once or don't run when I should. Saving would be nice so I could take a break when I'm tired of playing instead of just suiciding. But the saves should delete when your character dies.