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Opsarios' Comments

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Sacred Treasure

Play Sacred Treasure

Oct. 06, 2016

Rating: 0

- Hello! - Good day, sir! - ... - Anything else, sir? - ... - Oh, I see! An undead warlock stole your voice. I'll get right into it!

Sacred Treasure

Play Sacred Treasure

Oct. 05, 2016

Rating: 0

... its ok now, np with potions

Sacred Treasure

Play Sacred Treasure

Oct. 05, 2016

Rating: 0

I cant increase health potions above 19

Rullo

Play Rullo

Oct. 05, 2016

Rating: 0

Often when I remove numbers they get locked as removed (thick yellow circle around them) and can't get them unlocked. What does this mean?

Learn to Fly 3

Play Learn to Fly 3

Oct. 04, 2016

Rating: 0

story mode completed but I cant see any other modes, they're still grayed out...

Deterministic Dungeon

Play Deterministic Dungeon

May. 18, 2016

Rating: 2

I couldn't hit more 0s even if I tried to

Swords and Souls

Play Swords and Souls

Nov. 04, 2015

Rating: 0

oh how I hate those apples!

Ether War

Play Ether War

Aug. 23, 2014

Rating: -4

stop moving you yellow orbs!

Game of Thrones Ascent

Play Game of Thrones Ascent

Aug. 10, 2014

Rating: 8

The "friends" module is implemented really bad. I have my list spammed with friends that even when I took the time to remove those unrelated to the game they were added again next time I logged on. With no other means to select those active (for sending favors etc) from the irrelevant ones it has become useless within 3 days of gaming

Ashtaria

Play Ashtaria

Aug. 01, 2014

Rating: 0

unintuitive interface :(

Throne of Swords

Play Throne of Swords

Mar. 02, 2013

Rating: 1

For those with UNITY PLAYER PROBLEM (e.g. bad file length): clearing browser's cache doesn't solve it cause unity has its own cache. I deleted the folder unity under Users\\AppData\Roaming (Vista/W7) and it worked again. Hope it helps...

Throne of Swords

Play Throne of Swords

Feb. 27, 2013

Rating: 4

Very nice game and thanks for your efforts to make it bug-free. One issue for me is the difficulty to follow the chat. Keeps scrolling down every time a new msg is posted. It should at least freeze scrolling when I click and hold it at some previous point. Also, a more "compact" look would improve readability.

The Grinns Tale

Play The Grinns Tale

Feb. 18, 2013

Rating: -2

@JNAProductions, the point is that a quest I'll never do is taking up screen space. I should be able to decline it. And giving 10k to get 900 back with no other use isn't just meager, it's throwing 9k of resources down the drain.

The Grinns Tale

Play The Grinns Tale

Feb. 17, 2013

Rating: -1

Got to be able to decline a quest instead of only "Got it". I certainly won't spend 10000 wood & 3500 metal to upgrade the item shop just to get 900 back. I don't want to keep seeing this quest in my screen anymore :)

Iron Grip: Marauders

Play Iron Grip: Marauders

Jan. 29, 2013

Rating: 1

Hi, congratulations on your Kongregate release of the game. I have a small suggestion. In the battle screen there’s a Save button. Why not couple it with a Load button so if one makes accidentaly a wrong move he can reload the turn/round instead of closing the battle window, relaunching the battle and waiting for the whole game to load again. I think it would be quicker to use the “sending data” routine with the Load button to go back to the last save. Thank you, cheers!

Developer response from isotx

Hi Opsarios :) thanks buddy for the suggestion and the congratz. I will pass on your suggestion to the devs :) Perhaps it can be facilitated in some of future updates. Cheers :)

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