The "friends" module is implemented really bad. I have my list spammed with friends that even when I took the time to remove those unrelated to the game they were added again next time I logged on. With no other means to select those active (for sending favors etc) from the irrelevant ones it has become useless within 3 days of gaming
For those with UNITY PLAYER PROBLEM (e.g. bad file length): clearing browser's cache doesn't solve it cause unity has its own cache. I deleted the folder unity under Users\\AppData\Roaming (Vista/W7) and it worked again. Hope it helps...
Very nice game and thanks for your efforts to make it bug-free. One issue for me is the difficulty to follow the chat. Keeps scrolling down every time a new msg is posted. It should at least freeze scrolling when I click and hold it at some previous point. Also, a more "compact" look would improve readability.
@JNAProductions, the point is that a quest I'll never do is taking up screen space. I should be able to decline it. And giving 10k to get 900 back with no other use isn't just meager, it's throwing 9k of resources down the drain.
Got to be able to decline a quest instead of only "Got it". I certainly won't spend 10000 wood & 3500 metal to upgrade the item shop just to get 900 back. I don't want to keep seeing this quest in my screen anymore :)
Hi, congratulations on your Kongregate release of the game.
I have a small suggestion. In the battle screen there’s a Save button. Why not couple it with a Load button so if one makes accidentaly a wrong move he can reload the turn/round instead of closing the battle window, relaunching the battle and waiting for the whole game to load again. I think it would be quicker to use the “sending data” routine with the Load button to go back to the last save.
Thank you, cheers!
Hi Opsarios :) thanks buddy for the suggestion and the congratz. I will pass on your suggestion to the devs :) Perhaps it can be facilitated in some of future updates. Cheers :)
Hi Opsarios :) thanks buddy for the suggestion and the congratz. I will pass on your suggestion to the devs :) Perhaps it can be facilitated in some of future updates. Cheers :)