Too much clicking...takes way too long to reach automated villagers. Also, when you hover to see recipes you can't see any names, just pics, and when you try to hover over pics they disappear.
FYI - I was fighting level 82s and killing Mediums in 2 hits...51% damage on the first hit then finishing them off on the second. I watched it do this for many minutes so it wasn't on Crit hits. (That would one kill.)
Then I spent 2 Skill pts on Combat Damage to get 5% Increase in damage twice.
After spending those 2 skill points, I was doing LESS damage, Not more.
Now vs level 82 Mediums it takes four hits, not two, and it take two hits to kill smalls, not one like before.
Seems like there is something wrong with the math somewhere.
When I scroll thru the Ship and Crew lists it also zooms the main screen in and out. Please make the Crew/Ship window the only active window when open. (i.e. the only one which accepts mouse activity)
I agree Dig. It's gotten very difficult to make progress after the first few days. I think that's the Developer's way to try and get you to spend some money. I don't mind spending cash on good games to support developers, and I have spent some on this game already and still hit a point at which the game is very slow and unbalanced, pairing me up against Bases that look like beginner bases and offer little resources while pairing me up against Fleets that I can defeat but with 50% or more of my ships needing repair. "Find balance, Daniel-san."
H Opus, thanks for being a customer. We are adding some more stuff to do in 2.71, remember to get your 2nd fleet up so you can continue on when fleet 1 is destroyed. You can also get plenty of free credits each day, that can be used to skip the timer.
Excellent! Now all this game needs is a MAP of the US so that after you monopolize one city you can open businesses in another and eventually take over a state, then all major cities in another state, etc... Bonus!! Learn some geography in the process! :-)
Good find, noted in the bug log