It would be nice if the status effects gave the time remaining on them (ex stuns)
Or alternatively, is it a %chance each turn to 'shrug off' the status effect?
Is there a random damage modifier per unit that sometimes makes two otherwise identical units deal greatly different amounts of damage, or is this a bug of some sort?
If I have a Wizard with 15 fire rate with -22 from buffs, what does that do? Does lowering it even more even make a difference? [Triple shot splash wizards own]
The easiest way to beat the Archmage is to shut him down with Astral Guard. He only naturally generates 1 of each power, so the Astral Guard keeps him from playing more cards than his initial blitz.