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OrangeGrunge's Comments

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Porkin Hell

Play Porkin Hell

Oct. 17, 2018

Rating: 11

Done. Well, if I were his sister, I would be cold too. Especially if they live in one room. I mean, his body was rotting for 20 days, he probably smells like crap.

Developer response from Nerdotik

HAHAAHA! :D yea.. a brother that smells like dead rotten fish! :D :D . You made my day bro.

Porkin Hell

Play Porkin Hell

Oct. 17, 2018

Rating: 0

Well, I don't know what you have done, but it works much better now. Part with fishes and pits still tricky. But you can, for example, move bottom death-triggering collider a little lower. So player will have slightly better chance to land on a fish's head and save a life. Maybe.

Porkin Hell

Play Porkin Hell

Oct. 16, 2018

Rating: 0

Not bad. But sometimes Porkin becomes uncontrolable. When he bumps between two spikes or enemies, player have nothing to do with it. So it makes health points mechanics useless. Good old invulnerability for 1 second after taking damage could fix it.

Developer response from Nerdotik

Thanks for the feedback OrangeGrunge. Yes you are right. Well i made it explicitly, but people don't like it. My fault :D. Players are always right, and i made a wrong assumption, based on my personal taste. I am sorry sir, i am upgrading it with a more confortable and enjoyable gameplay in the next update. For the bumps between spikes, i understand what you mean. Probably in the screen with the potion between the spikes, that part is very tricky and nearly 100% of players lose a life there (the first time). I have analytics in the game, and i noticed it too. Thanks for reporting it, i appreciate it. Would you like to be notified when the new update will be ready? (few days, probably less). You can drop me a message with your email, i will be happy to email you when i have done!

Prestige Defence

Play Prestige Defence

Oct. 16, 2018

Rating: -1

Ok, I lost my progress. Again. Since you are going to make frequent updates, please implement the transfer of saves between versions.

Developer response from Swiftfall1

It is already implemented, saves were reset to bring all saves up to this. From now on I will not reset saves.

Prestige Defence

Play Prestige Defence

Oct. 11, 2018

Rating: 5

Not bad, but: 1) Need autosave. I didn't know I must save manualy, so I lost my progress. 2) Game becomes too grindy very fast. And I don't know why should player wait for production or return later. I mean... What for? 3) Need some mechanics to jump over first waves on later stages.

Developer response from Swiftfall1

Autosave added. Grindy-ness reduced. Production is intended as passive income. Headstart mechanic is a good idea.

Sticky Sorcerer

Play Sticky Sorcerer

Oct. 01, 2018

Rating: 581

I really like the way you do: you take a simple mechanics and squeeze out all the juice. That's what I call "a pure game design".

GOST. The Game.

Play GOST. The Game.

Aug. 26, 2018

Rating: 4

TO FIREFOX USERS, who faced loading problem! I just checked it with Firefox64 61.0.2. Windows 10x64. Works well, so it can be specific problem. Could you try to change the settings for hardware acceleration in browser? Options -> Performance -> uncheck Hardware acceleration. For science, of course.

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