OK, first the good: The basics are all there. The 2d-3d blend is nice to look at, music fits in without being grating, and of course the humor is... decent enough. Now the bad: The controls. Moving around feels slow and slippery at the same time, much like the default unity controller. Fortunately doesn't matter too much here, seeing the challenge came from piecing together clues rather than mastering character movement, but moving from point A to B shouldn't be this painful. Speaking of which, there were overly specific spots you need to stand in order to interact with people/the enviroment. Why not have a radius around the interactive object where pressing the interact key would work, or at least be able to talk to people from the front rather than needing to walk to their side or even behind them? It's minor things, but they add up for an unenjoyable experience.
What I liked: Story is intriguing as always, the puzzles were tough but surpassable without cheep tactics (aka false and cryptic clues), humor decent, and the sound design outside of the footsteps were rocking. What I didn't like: The boss "battle." Kinda lame when a fight makes you click rapidly to win, especially when you must wait until the hit animation stops to click again. Maybe 40 minutes was too much the second time. Maybe dodging attacks similar to the fire traps while kicking the boss might have worked. Nothing else comes to mind. 4/5. I'll be waiting for the third part.
I am always trying out new things to keep the series fresh and as trials for future games. The QTE in Antivillain was a similar trial. This was a trial for a clicker type game but it seems it needs more improvement. Thanks for playing and pointing it out. :D
In the first "town" area, I met a golden frog who's bullets phased through walls. Is that supposed to happen? That freaking frog's homing bubbles combined with sticky controls and a slow character made the area a nightmare. BTW I'm using Ubuntu 16.04 on Firefox.
I played this before on NotDoplar.com and I hoped that some things would be improved in this re-upload. I was wrong. Why do you need to unequipped weapons before upgrading them? That only adds tediousness to the game. I don't mind the tiredness mechanic, but guessing how many missions a soldier can do before being tired is a pain. A stamina bar of some sort that regenerates OUTSIDE of play would be appreciated if you plan on putting this in another game. Maybe you should have new recruits come with the lowest level of your current squad or something to evade the lengthy grind. The later challenges also need serious tweaking. I was able to beat the 2nd to last challenge with level 3 soldiers!
Doing flips (double jumps) makes bullets miss you until you land. After figuring this out, I was able to beat most levels without getting hit, much less dying. The final level in the alien campaign was a cakewalk as my health never dropped below 950 regardless of my cockiness. Despite this and the unstoppable and god-like streaks I get, I'd only receive 2 stars in most levels. In the sniper level, my player bot ran into a corner the whole time, which made it easy to survive, but nearly impossible to get 3 stars. It's not very difficult, but beating this game was tediously long due to lag.
My only problem with this game is the irresponsiveness of attacking. Most times, I'd click three or four times while my avatar stands there waiting to get hit. It's really annoying.
Learning different elements and compounds to advance without using a quiz is a decent idea. However, it takes a bit long to load at times. Usually idle games aren't my thing, but I'll make an exception this time.
Thanks for the feedback!
I will try my hardest to make my next game better. This is only my second game (you don't want to see the first one, trust me), so I am still learning. I know this isn't exactly innovative, it was more just a "let's see if I can make these functions at my skill level" sort of thing. :)
A vengeance thirsty angel fighting hordes of enemies and hunting down his nemesis is an awesome idea!!!!! However, the game losses it's miniscule difficulty quickly. I know you guys said you didn't want this to be a pay too win game, but it incredibly grindy until you realize the x2 crystal exploit. Exp is pretty useless until much later in the game (Most of the stats come from equipment anyway). And the skills feel like bombs with a ridiculous cool-down and no invincibility. Speaking of which, I expected the final boss to have about a million hp with an hp charge or 2 and billions of bullets on the screen. Instead, I took the guy out before he even got on the damn screen, and that was with my turrets freaking out and not firing! The massive HP bars are useless when I rarely get hit, except for PvP. I'm not asking you to be Touhou, but at least get the basics of a bullet hell down before adding tons of features that do nothing but lag the game.
The final boss on hard is easy, at lest it would be. I'd run his HP down to about 30% without taking too much damage. Then the screen would freeze, and two seconds later I'd be face down on the ground. Seriously, you should just have the lag as the final boss. It killed me more than any enemy in this game.
Man, I haven't played a game this hard since "I Wanna Be The Guy" came out. It took me almost an hour and a half to beat! The journey was fun, though, and the custom levels are great, too. This kind of reminds me of "The World's Hardest Game" in it's style. All it's missing is a death counter. Could also use a way to mute. The music is catchy and all, but sometimes I need a break from it.
When I started level 19 and I saw "WARNING: Final Boss" with the upgrade and reinforcements, I thought "Woah! I hope it's something huge!!" Nope, just revisiting the previous bosses with one large health bar. I hoped for an actual final boss to fight with it's own unique track. Until then, it was a great game with awesome tracks. 4/5 stars.
I am always trying out new things to keep the series fresh and as trials for future games. The QTE in Antivillain was a similar trial. This was a trial for a clicker type game but it seems it needs more improvement. Thanks for playing and pointing it out. :D