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Game comments and reviews
Feb. 02, 2009
Very interesting, and well-executed for the most part. Only major points of note are the lack of a city wall repair function (outside of the fixed-rate regeneration) and the buggy general selection (generals who shouldn't be there show up on the list during combat). I enjoyed it. Well done.
Jan. 21, 2009
Arrgh, BSOD!
Dec. 13, 2008
Nah, it's perfectly fine as a medium badge...the puzzles aren't really difficult, but they are puzzles -- they're going to stump some people. =P
Agreed...shut it about the badges and enjoy the game for what it has to offer. You'll get your precious points eventually.
Dec. 03, 2008
Really similar to Hero RPG -- not that that's a bad thing, mind you, and this one seems a bit higher quality.
Nov. 28, 2008
Mookie98765 -- I can't? That's funny...I've won every battle I've fought on here, except for whatever Survival wave I got bored on.
Nov. 16, 2008
Loved it....Soldat Lite with smilies.
Nov. 13, 2008
There's no incentive to invest in the starting mana upgrade. All it does is hurt you in the long run, as it takes much longer to boost your mana pool to get higher regeneration rates.
Nov. 06, 2008
It is delicious cake! You must eat it!
Oct. 27, 2008
Haha! This reminds me of RumbleBox...loved it.
Oct. 25, 2008
The Easy Badge will register as complete the next time you load the game (after completing it). Until then, it'll look as if it were stuck at 19 levels.
Oct. 12, 2008
Ashrasmun -- your culprit is, as amtie suggested, your keyboard's signal management. The thing to investigate would be a board with a higher key rollover.
Sep. 18, 2008
RTthepuppy, no need to fake it. It's in my job description. =P This sort of thing is the definition of low-level procedural programming. While the logic involved isn't applicable to *all* programming, the basics of the logic are all present.
Masterful presentation of basic procedural coding paradigms. It seemed like child's play, but I enjoyed it.
Aug. 27, 2008
I've always received an extra turn with Blackmail. Opponent is forced to discard, ends turn, and play switches back to my field.
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