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Jan. 22, 2011
Update: Added server list and the ability for users to host their own servers. Please make sure to open the correct ports or set yourself as DMZ host so that people can connect to your game (Check out portforward.com for tutorials on how to do that). Z key now works for boost if you were having problems using ctrl key. Fixed exploits with grapple and teleporting. Increased character limit for chat messages. Spawns are better protected now — if you go into an enemy spawn, expect to die. It’s easier to change your name now, too. Thanks for all the feedback! Your feedback helps me improve the game so keep it coming!
Jan. 20, 2011
@nikko1112 All that (plus server list) is ready and working for the next update :). I'm just waiting until I solve a network issue before I make the next update live. I want to try and make it to where people hosting servers can have other people connect without having to open ports in their router etc. The update will also fix the teleport and grapple exploits, prevent enemies from camping inside spawns, allow boosting with Z key, and increase max length of chat messages.
Jan. 17, 2011
Thanks for the high ratings! I'll be making some improvements to networking to help handle the (hopefully) increased number of players. I probably need to redo some of the menus, too. Please let me know what else could be improved or changed! I really value the feedback I get here :)
Jan. 16, 2011
Very polished -- beautiful game. Though the gameplay is kind of repetitive
Jan. 14, 2011
The meteors can make it very unfair...
Jan. 10, 2011
It's possible to make multiplayer games with the free indie version of Unity..
Jan. 09, 2011
@ThePopster_123 Yeah I'm not sure how I can get more people to play... higher rankings would help it become more visible, but people rate it lower because it's empty. A catch-22 situation =/
Jan. 08, 2011
Hey everyone -- I appreciate all the feedback and votes! If you think something should be changed or added, let me know and I'll see what I can do. The more feedback I get, the better I can make the game for you guys! @boyman I'd be all for allowing full screen (it'd also let me make the window a bit smaller for those at lower desktop resolutions), but I think Kongregate requires I suppress full screen options.
Jan. 07, 2011
@Xslasher - Having the bullets move a bit slower was an intentional choice to help give the feeling of the game's large scale (though the railgun is instantaneous) and to balance the game. With that being said, the bullets should come out instantly when you click -- you're saying there's a delay? And thanks for the feedback!
Check out the new tooltips -- should help with understanding the gameplay mechanics a bit
Jan. 06, 2011
Favorite game I've seen so far for the Unity competition :)
@Asvarduil The controls are explained in the Instructions -- Y (global chat) and U (team chat) are pretty standard. The game guide (linked in the instructions) explains the game mechanics, but I plan on making guide videos that explain everything as well. Thanks for the feedback!
Updated the game. Loadout can now be opened either by L key or numpad Enter key. Thanks for the feedback!
Jan. 05, 2011
Thanks to everyone who's played it so far. I know it can be confusing at first -- I really suggest reading the game guide http://blog.dfyb.net/?page_id=654 and watching the trailer http://www.youtube.com/watch?v=N9zR-i5l6lI I'll be updating it to fix bugs and make improvements, so bare with me!
Hey guys -- this is my first Kongregate upload so it'll be a bit rough at first. I'll be updating the game to improve things so bare with me :)
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