I have just finished, this is the longest I have ever played a game on kong and it was with good reason, probably the best game I have played on here ever. The spellbound guardian needs stunning repeatedly for those struggling with it, ranged allies do the trick.
It was going to get 5/5 from me until the orbital bombardment started. For some reason it does more damage to the enemy than it does to me and kinda ruined the fun of it in my eyes. It might as well be a 'get past 15 turns and automatically win' action.
The comment about not attacking neutrals is good advice but I feel like I have to add something. Attacking the large neutrals at the beginning of a map can be advantageous, they produce rapidly and you can end up with more 'nano's in the long run.
@noghiri
no it's not, if it was meters per hour the speed at which you start (10) would mean it would take 1 hour to get to 10 meters where as it takes only a second or so.