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PJStelford's Comments

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Sky Island

Play Sky Island

Jun. 21, 2011

Rating: 2

Medium badge glitched.

Lucky Tower

Play Lucky Tower

Nov. 09, 2010

Rating: -8

Get people who aren't your family and friends to do Q&A testing. Attaching your name to this is pretty shameful.

Civilizations Wars

Play Civilizations Wars

Apr. 12, 2010

Rating: 0

Bosses continue to trigger after going to zero health. Fix the game.

Phage Wars 2

Play Phage Wars 2

Aug. 15, 2009

Rating: 0

Badges broken.

Pirate Defense

Play Pirate Defense

May. 18, 2009

Rating: 0

Here. Note that everything beyond the 5th rolling log trap is absolutely superfluous, and only 2 pirates (last [101st] wave captains) ever made it to the 5th rolling log trap. http://yfrog.com/63piratetowerdefensej

Pirate Defense

Play Pirate Defense

May. 18, 2009

Rating: 0

Way to beat 101, hard, or anything. Make a vertical alley, three sticky tars, one on top of the other, sided by explosive traps. Put a rolling log at the top, one space up from the alley, using a box to block off one side. Have the trigger hit the logs, then from the logs have it go to the explosives in sequence. Two of these in a row will get you through to wave 50, and by then you should be able to make more. You can fit 6 onto one screen.

Sonny 2

Play Sonny 2

May. 08, 2009

Rating: 0

Yay. Miss. Miss. Miss. Miss. Miss. Miss. Miss. Miss.

Penguinz

Play Penguinz

Apr. 01, 2009

Rating: 0

Hit boxes need tightening. A lot.

Exploit

Play Exploit

Apr. 01, 2009

Rating: 0

One of the very few genuinely five star games. Well done.

Body Ladder

Play Body Ladder

Mar. 27, 2009

Rating: 0

Having an 'open new window' button in the clickable playing field is one of the worst design implementations I have ever seen.

Epic War 2

Play Epic War 2

Jan. 09, 2009

Rating: 0

Chapter 8: I have 12 paladins out, countless other units of all sorts, 195 units out total and not hobbit spamming. I'm entirely at their castle, get them down to 10% health, and it spawns a cluster of (I guess) 25 elven paladin equivalents that proceed to just march across the battlefield, not a single one dying to archer, arrow, wizard, and artillery. Lovely play balance there.

Mechanical Commando

Play Mechanical Commando

Dec. 19, 2008

Rating: 0

@CuRs3d: First, love the avatar. As for why would I use it, I was stuck with it.

Mechanical Commando

Play Mechanical Commando

Dec. 19, 2008

Rating: 0

Nothing says piss poor design than a final boss that cannot be killed by an 'upgraded' weapon, aka flamethrower.

Mud and Blood 2

Play Mud and Blood 2

Dec. 01, 2008

Rating: 0

Can no longer advance from top of the screen. Lovely bug.

99 Bricks

Play 99 Bricks

Nov. 13, 2008

Rating: -1

Build the 99 tower, no badge.

loops of zen

Play loops of zen

Sep. 24, 2008

Rating: 0

Please include a way to signify 'locked' pieces with a color change. Thanks!

intrusion

Play intrusion

Aug. 13, 2008

Rating: 0

That was a lovely glitch, where the level 3 boss climbed onto the underside of the train and just stayed there. Plus you stole sounds from Metal Slug.

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