also... laser aimers and controllable cannons or faster balls would be a terrible idea and destroy the atmosphere of this game completely. This game is about coming to terms with limitations and constraints, not having awesome incredible tools that make you feel like you're talented.
The reason that this game is addicting...people who don't get it...is that unlike many games, each point is a hard-earned treasure, and the experience that you get from it depends highly on the effort and careful planning that you put into every shot. The game can also be instantly picked up when you lose...and you can completely determine the pacing of the game. One go could be less than a minute, or you can literally spend hours on one instance; carefully plotting each shot, considering its implications and assessing risk. The dynamics are simple, but pregnant with possibilities. A slight displacement of the cannon can...and often does...result in a tremendous difference in the eventual size of your ball...and cascade into a totally different strategic scenario.